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 Post subject: Mixed Up
PostPosted: 15 Feb 2009, 18:54 
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Has no REAL life! (4896)
I seem to have this bug on Backwater Basin when I play as a Medic. Basically after the first round, when I change teams, the HUD remains the same colour as the first team I was on and when I ubercharge someone, I'm not the same colour as they are. Obviously it's not a major issue although it can be bloody confusing in the heat of battle.

Here's a small video to show you what I mean.



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 Post subject: Re: Mixed Up
PostPosted: 15 Feb 2009, 19:01 
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Has no REAL life! (2359)
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Yup, annoying bug. Recording a demo fixes it

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 Post subject: Re: Mixed Up
PostPosted: 15 Feb 2009, 20:04 
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Has no REAL life! (1242)
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yepp, had that a shitload too,

really fucked up when you're trying to avoid demo spam etc etc

"oh blue stickies.. better watch out.... wait, I'm blue, let's run past it, it's friendly after all"

*random demofucker kills Mint*

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 Post subject: Re: Mixed Up
PostPosted: 15 Feb 2009, 20:28 
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Geek (778)
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That happens to me, except it's not based on map or character, got it a fair few times as sniper. :(

not from switching teams either, it happens when the teams switch round, so maybe it's PL map related.

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 Post subject: Re: Mixed Up
PostPosted: 15 Feb 2009, 21:29 
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Geek (856)
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I had this bug three times now too. But I dont remember if it was on this map only.

Still very annoying because it confuses me :D

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 Post subject: Re: Mixed Up
PostPosted: 16 Feb 2009, 10:25 
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Has no REAL life! (4162)
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[SpA]Vögelchen wrote:
Still very annoying because it confuses me :D
More than your regular confusion?

"Medic! Medic! Heal me, you damn medic! Noo... not with the saw! Arrrrrrrrr...."

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 Post subject: Re: Mixed Up
PostPosted: 16 Feb 2009, 10:33 
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Geek (856)
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Yes it mixes up with my normal confusion to a kind of Uberconfusion!

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 Post subject: Re: Mixed Up
PostPosted: 22 Feb 2009, 22:08 
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Has learned to write! (217)
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I have these two lines in my autoexec.cfg.
Code:
alias gfx_fix "record gfx_fix; wait; stop"
bind DEL gfx_fix
An easy way to fix most graphical glitches.

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 Post subject: Re: Mixed Up
PostPosted: 23 Feb 2009, 03:32 
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Geek (856)
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Good hint. Add a hud_reloadscheme too =)

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 Post subject: Re: Mixed Up
PostPosted: 23 Feb 2009, 03:54 
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The Necromancer (4970)
And funnily enough the "wait" between record and stop is not even needed - we don't want to waste precious milliseconds, do we? ;-) (And I don't like stuffing scripts with wait commands unless needed)

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 Post subject: Re: Mixed Up
PostPosted: 23 Feb 2009, 10:21 
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Has no REAL life! (4162)
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[SpA]Vögelchen wrote:
Good hint. Add a hud_reloadscheme too =)
Yeah... occurs quite often since the latest updates. :|
[SpA]Lim-Dul wrote:
And I don't like stuffing scripts with wait commands unless needed
Hey... at good C++ prorgamm needs a Sleep(1000) somewhere... :mrgreen:

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