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 Post subject: TF2 updates installed
PostPosted: 25 Feb 2009, 07:18 
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Community slut (13474)
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The required update for Team Fortress 2 is now live. Please run hldsupdatetool to receive it. The specific changes include:

New features:
- Added The Force-A-Nature, The Sandman, and Bonk!
- Added 35 new Scout achievements.
- Added crit boosted on/off sound effects.
- Added new sounds for upgraded teleporters.
- Added new sound for a fully charged medic dying.
- Add bonus points section to scores.
- Scouts earn a bonus point for killing Medics who are actively healing a target.
- Added several new speech concepts, mostly hooked up to new Scout lines.
- Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog.
- Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
- Added several new Arena mode announcer speech events.
- Added "First Blood" to Arena mode.
- Removed 2x item respawn times in arena.
- Changed backstab handling to fix facestabs.
- Spies disguised as enemy team can now see player IDs for enemies.

New maps:
- Added community maps: cp_egypt, arena_watchtower, and cp_junction.
- Updated cp_fastlane with Arttu's new version.

Mapmaker requests:
- Added new input for forward speed modifier to FuncTrainTrain.
- Added TeleportToPathTrack input to func_tracktrain.

Bugfixes:
- Fixed a bug where players would sometimes gib from non-gib damage kills.
- Fixed stat screen showing an entry for a class called "map."
- Fixed item model panels not using team skins.
- Fixed obscure bug where spectators were able to carry the flag.


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PostPosted: 25 Feb 2009, 07:41 
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Has no REAL life! (1548)
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Really nice! :4
Even the spy has been updated a little, awesome!

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PostPosted: 25 Feb 2009, 08:12 
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I like everything except the way spies can see who you are, this is totally going to make me rage quit everyday.

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PostPosted: 25 Feb 2009, 08:20 
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Has no REAL life! (1120)
Spy buffs, huzzah.

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slurper


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PostPosted: 25 Feb 2009, 09:27 
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[SpA]SaintK wrote:
Added new sound for a fully charged medic dying.
Finally a patch made especially for me.

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PostPosted: 25 Feb 2009, 10:32 
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[SpA]Vögelchen wrote:
[SpA]SaintK wrote:
Added new sound for a fully charged medic dying.
Finally a patch made especially for me.
Ye... I was lol'ing on that line, too. :mrgreen:

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PostPosted: 25 Feb 2009, 10:44 
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[SpA]Blackhawk wrote:
[SpA]Vögelchen wrote:

Finally a patch made especially for me.
Ye... I was lol'ing on that line, too. :mrgreen:
Yeah...just to piss us off even more :|

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