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 Post subject: Re: Scout update
PostPosted: 02 Mar 2009, 12:50 
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Has no REAL life! (3230)
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What I've also read, dunno if it was here or in steamforums, was to forget about the stun and make it more of a confusion, so that the world is spinning and u r just a little slowed, maybe also lower rate of fire. So u still have the chance to defend urself.


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 Post subject: Re: Scout update
PostPosted: 02 Mar 2009, 13:30 
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Yeah, there was a really nice ideea on the steam forums: If you get hit from far away you are blinded for a shor while, from medium distance you lose colors and from short range your vision is blurred.
Once more and more scouts improvre their aim with the sandman, the weapon, as it is, turns into a make or brake type, like the medic's uber.

Also, FaN is utterly useless. The knockback is good when you can't flank an enemy and the fast rate of fire makes it good for finishing off oponents. However, it's useless in the long run and what convinced me of this: I stealthed on sniper deck on badlands, there were two snipers, both scoped. With scattergun they would've both been dead before having the chance to pull another wepaon out. With the FaN I couldn't kill either because the knockback was usless and I only had 2 bullets. Also, if not taking sandman into consideration, the fan is useless altogether against soldiers and demomen, classes that you need to put pressure on with damage, because if they get the chance to settle the terrain in their advantage you'll be dead in notime.
2 bullets? just lol.

Bonk will probably only be picked on a couple of maps where you can run behind enemy lines and camp base (like badwater).

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 Post subject: Re: Scout update
PostPosted: 02 Mar 2009, 13:38 
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Bonk is usefull on every map but requires good communication with teammates - it can lure sentry to follow him with it shots while other teammates shoot it to pieces :mrgreen:


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 Post subject: Re: Scout update
PostPosted: 02 Mar 2009, 13:40 
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[SpA]sebas wrote:
Yeah, there was a really nice ideea on the steam forums: If you get hit from far away you are blinded for a shor while, from medium distance you lose colors and from short range your vision is blurred.
Once more and more scouts improvre their aim with the sandman, the weapon, as it is, turns into a make or brake type, like the medic's uber.

Also, FaN is utterly useless. The knockback is good when you can't flank an enemy and the fast rate of fire makes it good for finishing off oponents. However, it's useless in the long run and what convinced me of this: I stealthed on sniper deck on badlands, there were two snipers, both scoped. With scattergun they would've both been dead before having the chance to pull another wepaon out. With the FaN I couldn't kill either because the knockback was usless and I only had 2 bullets. Also, if not taking sandman into consideration, the fan is useless altogether against soldiers and demomen, classes that you need to put pressure on with damage, because if they get the chance to settle the terrain in their advantage you'll be dead in notime.
2 bullets? just lol.

Bonk will probably only be picked on a couple of maps where you can run behind enemy lines and camp base (like badwater).
Totally agree with you m8.

Ill just keep them equipped till i have the achievement, but ill be switching back to normal load out.

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 Post subject: Re: Scout update
PostPosted: 02 Mar 2009, 15:12 
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Close range fan, is pretty much instagib to any 125 hp class if it hits home.

soda pop is fun, try running behind the engineers sentry when its on.. Good chance you will manage to get the engi killed by his own sentry :18

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 Post subject: Re: Scout update
PostPosted: 02 Mar 2009, 15:25 
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Anyone else noticed the FaNs spy checking ability?

I kinda don't like it, but the knockback doesn't effect your team mates, unless it's a spy. Spy jumps back a little, spy gets slaughtered. Bah! Found out on the recieving end.

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 Post subject: Re: Scout update
PostPosted: 02 Mar 2009, 16:10 
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[SpA]MikeDH wrote:
Anyone else noticed the FaNs spy checking ability?

I kinda don't like it, but the knockback doesn't effect your team mates, unless it's a spy. Spy jumps back a little, spy gets slaughtered. Bah! Found out on the recieving end.
yeah I noticed this as well, and basically it's death to play Spy at the moment with so many scouts around, it's really starting to tick me off, but then again, all the bad feelings are gone the moment I backstab a scout that runs past me, or stands still for a milisec too long :D

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 Post subject: Re: Scout update
PostPosted: 02 Mar 2009, 19:44 
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That is all I have to say about the scout update~
That.. and I don't like being stunned so stop it, I saw the concussion suggestion on the tf2/etf2l forums as well and I like it much more than just losing control and hoping your team will cover for you :/


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 Post subject: Re: Scout update
PostPosted: 02 Mar 2009, 20:14 
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I would love to see your control sort of "stuck" after being hit with a ball - if you were backpeddalling while being hit you would carry on going backwards but with no control of it :mrgreen:


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 Post subject: Re: Scout update
PostPosted: 02 Mar 2009, 23:56 
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I think it should be a daze effect, make it so that when hit you get double vision, so its a lot harder to hit things, and also your character is slowed by like being hit by natascha. Maybe even have it so that the bat does +25-50% vs dazed enemies.

It would probably suck but its just a suggestion :|

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 Post subject: Re: Scout update
PostPosted: 02 Mar 2009, 23:58 
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[SpA]Minimoose! wrote:
I think it should be a daze effect, make it so that when hit you get double vision, so its a lot harder to hit things, and also your character is slowed by like being hit by natascha. Maybe even have it so that the bat does +25-50% vs dazed enemies.

It would probably suck but its just a suggestion :|
I like double vision, would be pretty funny! :mrgreen: <3

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 Post subject: Re: Scout update
PostPosted: 03 Mar 2009, 00:21 
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[SpA]Migu wrote:
[SpA]Minimoose! wrote:
I think it should be a daze effect, make it so that when hit you get double vision, so its a lot harder to hit things, and also your character is slowed by like being hit by natascha. Maybe even have it so that the bat does +25-50% vs dazed enemies.

It would probably suck but its just a suggestion :|
I like double vision, would be pretty funny! :mrgreen: <3
Also it wouldnt be so unfair on heavy's since they would not get owned by a just a scout on his own. I didn't find the sandman too bad when i was playing soldier, but It was certainly unfair against the other team when me and mr.awesome teamed up, him stunning people and me hitting them with pipes ;)

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 Post subject: Re: Scout update
PostPosted: 03 Mar 2009, 00:50 
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[SpA]Minimoose! wrote:
[SpA]Migu wrote:

I like double vision, would be pretty funny! :mrgreen: <3
Also it wouldnt be so unfair on heavy's since they would not get owned by a just a scout on his own. I didn't find the sandman too bad when i was playing soldier, but It was certainly unfair against the other team when me and mr.awesome teamed up, him stunning people and me hitting them with pipes ;)
that was good =]]...
but yeah if the stun is removed and it turns into a daze or w/e. it should deffo get a +dmg, it does less than the normal bat atm. or it should stay the same but 100%critz if dazed(like the pyro axe).. that's because the scout deffo need some kind of good weapon. since the other two are quite useless if you ask me, they are fun, but useless.

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 Post subject: Re: Scout update
PostPosted: 03 Mar 2009, 09:18 
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[SpA]Cpt.Awesome wrote:
[SpA]Minimoose! wrote:

Also it wouldnt be so unfair on heavy's since they would not get owned by a just a scout on his own. I didn't find the sandman too bad when i was playing soldier, but It was certainly unfair against the other team when me and mr.awesome teamed up, him stunning people and me hitting them with pipes ;)
that was good =]]...
but yeah if the stun is removed and it turns into a daze or w/e. it should deffo get a +dmg, it does less than the normal bat atm. or it should stay the same but 100%critz if dazed(like the pyro axe).. that's because the scout deffo need some kind of good weapon. since the other two are quite useless if you ask me, they are fun, but useless.
I agree, they would have to test the damage modifier though, if it were crits on dazed enemies it might be overpowered (No weapon switch needed etc...) but it may not be ;)

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 Post subject: Re: Scout update
PostPosted: 03 Mar 2009, 09:53 
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[SpA]Cpt.Awesome wrote:
[SpA]Minimoose! wrote:

Also it wouldnt be so unfair on heavy's since they would not get owned by a just a scout on his own. I didn't find the sandman too bad when i was playing soldier, but It was certainly unfair against the other team when me and mr.awesome teamed up, him stunning people and me hitting them with pipes ;)
that was good =]]...
but yeah if the stun is removed and it turns into a daze or w/e. it should deffo get a +dmg, it does less than the normal bat atm. or it should stay the same but 100%critz if dazed(like the pyro axe).. that's because the scout deffo need some kind of good weapon. since the other two are quite useless if you ask me, they are fun, but useless.
it does the same as the normal bat, valve removed the lower damage in one of the most recent patches

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 Post subject: Re: Scout update
PostPosted: 03 Mar 2009, 11:34 
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I'll take scattergun, pistol and normal bat over the unlocks any day, sometimes use the sandmam.

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 Post subject: Re: Scout update
PostPosted: 03 Mar 2009, 12:19 
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[SpA]MikeDH wrote:
I'll take scattergun, pistol and normal bat over the unlocks any day, sometimes use the sandmam.
mh...i'm playin with the FaN, Sandman & Pistol atm~

the only thing i like bout the energy drink is the sound the scout is makin while runnin around XD (awesome knows what i mean <3)

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 Post subject: Re: Scout update
PostPosted: 03 Mar 2009, 12:27 
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[SpA]Baal Kagan wrote:
[SpA]MikeDH wrote:
I'll take scattergun, pistol and normal bat over the unlocks any day, sometimes use the sandmam.
mh...i'm playin with the FaN, Sandman & Pistol atm~

the only thing i like bout the energy drink is the sound the scout is makin while runnin around XD (awesome knows what i mean <3)
nananananananana(or something like that)

but the best new line the scout has is: "i didnt mean to hit you, oh wait i did"...
<3

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 Post subject: Re: Scout update
PostPosted: 03 Mar 2009, 14:27 
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Bonk is usefull with normal scattergun, if there are many sentry farmers. And its awesome in blocking ubers in tight spaces :mrgreen: And its cool to run around in TPP :mrgreen:


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