The sequel has players assuming control of "the first ever" Big Daddy, according to creative director Jordan Thomas. Players will be armed with a drill, and will also be able to upgrade their weapons and various plasmids.
As you liberate Little Sisters from other Big Daddies, you'll be able to either Harvest or Adopt them. Adoption apparently lets players escort a Little Sister around levels, fighting off splicers as the Little Sister harvests the all-powerful Adam from corpses.
Those unconfirmed details are listed below.
Shacknews can confirm the validity of the above information, but can't yet say the same for any of the following points:
* The game is set 10 years after the first BioShock.
* There will be a multiplayer mode, but no details were given.
* The Big Sister is a grown-up Little Sister, and she's hunting you.
* Some levels take place on the sea floor outside of Rapture.
* The Big Sister will periodically pop up after you kill enough Big Daddies. Her arrival is apparently signaled by a Little Sister singing a song.
* The Big Sister is described as fast and "the hardest thing in the game." She'll utilize telekinesis to throw objects at you or use them as shields.
* Your drill overheats, and cannot be used constantly.
* As a Big Daddy, you'll be able to do that nifty shoulder bash move.
* Upgrade trees are now more diverse.
* The Incinerate plasmid allows you to throw a fireball or shoot a stream of fire, depending on upgrades.
* Using Incinerate on a Cyclone Trap will result in a flaming trap.
* You can now heal damaged turrets and bots.
* The game will reveal how Adam is recovered from Little Sisters.
The 2K Marin-developed shooter sequel is set to arrive between August 1 and October 31, 2009, and is "destined" for PC, PlayStation 3 and Xbox 360. The company has yet to state which versions will hit by October's end.
Can't wait for this game just loved the first one.
