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 Post subject: popcorn server
PostPosted: 04 Apr 2009, 19:13 
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Has no REAL life! (1168)
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Im just wondering aobut it....why we has it...why we dont have it anymore and what it was with al those popcorns. The mod was so fun :mrgreen:

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 Post subject: Re: popcorn server
PostPosted: 04 Apr 2009, 19:39 
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Community slut (13474)
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nom nom nom


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 Post subject: Re: popcorn server
PostPosted: 05 Apr 2009, 08:09 
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[SpA]SaintK wrote:
nom nom nom
:?:

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 Post subject: Re: popcorn server
PostPosted: 05 Apr 2009, 08:14 
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Has no REAL life! (3017)
http://www.urbandictionary.com/define.p ... 0nom%20nom

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 Post subject: Re: popcorn server
PostPosted: 05 Apr 2009, 08:16 
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[SpA]SaintK wrote:
nom nom nom
so then it means this :D
Quote:
"the noise a fat girl makes when she's eating food that makes her happy "

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 Post subject: Re: popcorn server
PostPosted: 05 Apr 2009, 08:20 
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Has no REAL life! (3017)
:lol:

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 Post subject: Re: popcorn server
PostPosted: 05 Apr 2009, 11:32 
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lol , the mod was really fun

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 Post subject: Re: popcorn server
PostPosted: 05 Apr 2009, 17:13 
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Has no REAL life! (3493)
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umm

did I miss something? since when was there popcorn? was it buttered or toffee flavour?

I want me some damn popcorns :<

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 Post subject: Re: popcorn server
PostPosted: 05 Apr 2009, 17:20 
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Scatterbrain/ETMI wrote:
umm

did I miss something? since when was there popcorn? was it buttered or toffee flavour?

I want me some damn popcorns :<
it was that you walked up to a popcorn(they were coming down from the sky) you would get a special power....if you wan to know more just ask saint....

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 Post subject: Re: popcorn server
PostPosted: 05 Apr 2009, 17:28 
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I'll re-enable the server once the error messages are fixed.

The plugin still requires ALOT of work thought, specially on the emplacement of the popcorn as you could notice. It now tends to stack it at huge piles were it should spread it evenly around the map.


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 Post subject: Re: popcorn server
PostPosted: 05 Apr 2009, 20:30 
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The Necromancer (4970)
And once I was teleported to the NEXT stage of Dustbowl after my "Life Saving" rune activated. -.-

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 Post subject: Re: popcorn server
PostPosted: 05 Apr 2009, 20:46 
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When did we ever have a popcorn mod :shock:

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 Post subject: Re: popcorn server
PostPosted: 05 Apr 2009, 21:42 
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[SpA]NabNab wrote:
When did we ever have a popcorn mod :shock:
did we? :shock:

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 Post subject: Re: popcorn server
PostPosted: 06 Apr 2009, 00:20 
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staberas wrote:
[SpA]NabNab wrote:
When did we ever have a popcorn mod :shock:
did we? :shock:
we? :shock:

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 Post subject: Re: popcorn server
PostPosted: 06 Apr 2009, 00:33 
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[SpA]NabNab wrote:
staberas wrote:
did we? :shock:
we? :shock:
:shock:

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 Post subject: Re: popcorn server
PostPosted: 06 Apr 2009, 00:34 
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[SpA]Vögelchen wrote:
[SpA]NabNab wrote:
we? :shock:
:shock:

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 Post subject: Re: popcorn server
PostPosted: 06 Apr 2009, 00:56 
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:|

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 Post subject: Re: popcorn server
PostPosted: 06 Apr 2009, 10:16 
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Has no REAL life! (1120)
I googled it, and I must say it does not look as awesome as it first seemed.

I imagined HEAPS of popcorns, EVERYWHERE.

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 Post subject: Re: popcorn server
PostPosted: 10 Apr 2009, 08:57 
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You can give it another try; 85.17.60.96:27075 SpecialAttack.net :: Popcorn Mod #1


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 Post subject: Re: popcorn server
PostPosted: 10 Apr 2009, 12:52 
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I just tried it out and this mod is incredibly stupid.

I mean even a flying city rat has more brain after chasing bun parts for five years.

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 Post subject: Re: popcorn server
PostPosted: 10 Apr 2009, 16:41 
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Has no REAL life! (1120)
Server doesn't seem to be configured properly either. :P

On Dustbowl the popcorn spawned in one place, only accessible by RED during setup. The teleport popcorn also has a chance of teleporting you to a different stage.

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 Post subject: Re: popcorn server
PostPosted: 10 Apr 2009, 19:33 
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Also it shouldn't be connected to the stats, because it is a mess around server and has nothing to do with skill (even less than the normal publics).

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 Post subject: Re: popcorn server
PostPosted: 10 Apr 2009, 20:37 
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the stats don't have anything to do with skill ffs!


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 Post subject: Re: popcorn server
PostPosted: 10 Apr 2009, 20:47 
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ditch wrote:
the stats don't have anything to do with skill ffs!
With certain classes they do have a little, but with the majority they don't is what I mean :3

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 Post subject: Re: popcorn server
PostPosted: 10 Apr 2009, 21:51 
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Has no REAL life! (3017)
mini, you statswhore xD

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 Post subject: Re: popcorn server
PostPosted: 10 Apr 2009, 23:15 
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certain maps should be moved from the map cycle, like Badwater, no clue why, but there didn't spawn any popcorn at all, gold rush should be moved too, since you can teleport outside the "map" and the popcorn spawns behind the part of the map being played..

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 Post subject: Re: popcorn server
PostPosted: 10 Apr 2009, 23:37 
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The Necromancer (4970)
I think the mod should simply be removed until it's fixed - these are obviously problems with Popcorn, not with the maps themselves.

I think the whole thing has some potential but is simply incredibly bugged - I don't know what our "SpA Quality Standards" have to say about that...

Rune MODs have been very popular since the dawn of multiplayer FPSes but I think they're more suited for altering the gameplay of "serious" games that have very limited gameplay possibilities. As it is TF2 is both more fun with some crazy abilities and perhaps doesn't need gameplay enhancements as it is - we'll have to wait until this crap is fixed to evaluate it more clearly.

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 Post subject: Re: popcorn server
PostPosted: 11 Apr 2009, 00:17 
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[SpA]Lim-Dul wrote:
I think the mod should simply be removed until it's fixed - these are obviously problems with Popcorn, not with the maps themselves.

I think the whole thing has some potential but is simply incredibly bugged - I don't know what our "SpA Quality Standards" have to say about that...

Rune MODs have been very popular since the dawn of multiplayer FPSes but I think they're more suited for altering the gameplay of "serious" games that have very limited gameplay possibilities. As it is TF2 is both more fun with some crazy abilities and perhaps doesn't need gameplay enhancements as it is - we'll have to wait until this crap is fixed to evaluate it more clearly.
It's a *testing* server. We're providing active feedback to the developper and he is fixing the stuff we tell him about.


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 Post subject: Re: popcorn server
PostPosted: 11 Apr 2009, 03:21 
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The Necromancer (4970)
Aaaaah! Then I'll try to provide more constructive feedback. ;-)

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 Post subject: Re: popcorn server
PostPosted: 11 Apr 2009, 10:17 
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Probably the worst problem is that the popcorn is a physic prop and you get stuck in them everytime if you cant eat them anymore (because you had 1 already). I'd suggest the developer to make the effects wear off after eg 30secs so you can eat another popcorn, or maybe if you ate one popcorn and then eat another, the old one has no effect anymore. This way you cant get stuck in them (or not as often for the first).

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