well one of the most annoying things I found was that the defending side always seemed to get more popcorns than the attackers, which gave them a HUGE advantage, but I guess he'll just have to fix the popcorn spawn places,
another thing is the "double damage" it doesn't really do double damage, it shoots ANY class down to 15 hp or so and kills it on the next shoot, so it basically means any decent scout and stand at the other side of the map and two shot a heavy with the pistol and .. well.. pistolwhip anyone, I don't think the double damage is a bad idea, but then it should be DOUBLE damage, not insta killing
or give you double melee damage, since a demo with double damage is also able to insta kill anything it points his stickies at.
also fix the flying rune, I dunno for akix it worked just fine, but for me I just got "airlocked" and couldn't move for some reason, instead of gliding as I was supposed to.
a rune that could make you invincible as long as the spy can for a one time period would be funny too, if you're running for you life and YEEEHAAWW it's a heavy spy.... make it a use ability
another thing I noteded, if you drop a rune, it should either dissapear or always give the same power, since people can just grab one in the middle, then go back and drop it, take it up etc etc until he gest the desired rune, most probably the "double" damage rune and camp the enemy,
bugs I noted was that if a guy is gliding/flying, he will become unaffected by the freeze shots, which then makes the freeze useless since he doesn't do any damage unless it's a crit or with melee weapon.
I'll think of something more that could balance things and make them more interesting.
or just send me the contact details for the developer
