Well, I would prefer some middle ground;
- Guild Wars was too easy to level up on and too easy to get max armour at level 3 (out of 20), one of my favourite skill systems ever, good customisability on characters (everything could be reverted, all skills could be got for that character). Secondary classes provided you with very interesting builds and meant you didn't have to create loads of the same primary class characters. (So you could easily have every combination of character without training about 60 different people to level 20). Story line was epic and the main missions were awesome, easy to get parties and meat new people.
- I found WoW an absolute pain in the arse even at level 20 (quests got a bit repetitive and grinding on enemies was too slow), so I couldn't have coped with getting to 80

Skill system was good, massive game, if you don't start playing it with friends it's not that easy to find parties to play through it with.
- Some definitely not like Archlord, where it had been out for a year and a half and not
one player had reached the max level (someone had got to like 96/100). To level up at any reasonable rate you had to buy in game potions (for real money) which boosted your health, mana and exp gain, so you could farm about 12 enemies at once and just keep doing it (since the quests gave no experience). Very cool weapon/armour upgrade system but was too random and could be
very frustrating.
So I want a game where the armour isn't all the same (Like it pretty much was in Guild Wars, once you got rich you could buy all the best stuff easily for all your characters, and the 'better' more expensive weapons were only better due to aesthetic reasons), but also one where it doesn't take your whole life to get to max levels and get into some awesome PvP battles etc...