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 Post subject: TF2 updates installed
PostPosted: 22 May 2009, 03:02 
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Quote:
The required update to Team Fortress 2 is now released. Please run hldsupdatetool to receive it. The specific changes include:

Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
- Added new arena map Sawmill
- Added new arena map Nucleus
- Added new community payload map Hoodoo

Sniper Changes
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
- Standard sniper rifle now shoots through friendly players
- Added 54 new Sniper voice lines
- Added 35 new Sniper achievements

Spy
- Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
- Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
- Spy name tags now show up properly when disguised as their own team
- Fixed a bug that would cause spectators to see disguise weapons incorrectly
- Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
- Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
- Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
- Also made it more obvious on first person view model when you're bumped while cloaked
- Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
- Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
- Spies disguised as medics now have an Ubercharge: line in their disguise target info
- Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
- Spies can now pick up health kits for their "disguise health", even when uninjured
- Disguise UI doesn't show up in minimum UI mode (hud_minmode)
- Spies that disguise as a player using an unlockable now show that unlockable in hand
- Spies can now use enemy teleporters
- Added 70 new Spy voice lines
- Added 34 new Spy achievements

Scoreboard changes
- Dominations no longer get wiped when teams switch sides
- Dead players draw slightly darker in scoreboard
- Converted class labels to class icons
- All players now display the total number of people they are dominating

General
- Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
- Demomen can now detonate their stickies while taunting
- Flamethrower's air burst now extinguishes fire on friendly targets
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
- The Heavy and Sniper now have new custom death animations
- Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
- Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
- Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
- Added a new taunt for the Kritzkrieg, which also heals for 10 points
- Improved the deathcam camera handling used when a player plays a custom death animation


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PostPosted: 22 May 2009, 09:14 
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Has no REAL life! (1120)
Hell yes.

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PostPosted: 22 May 2009, 09:32 
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m3n wrote:
Hell yes.

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PostPosted: 22 May 2009, 09:44 
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[SpA]SaintK wrote:
Quote:
- Spies that disguise as a player using an unlockable now show that unlockable in hand
- Spies can now use enemy teleporters
Awesome! :4

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PostPosted: 22 May 2009, 10:03 
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Valve wrote:
Removed "Final" from map names in the serverbrowser quick list


Attachments:
final.png
final.png [ 3.06 KiB | Viewed 1249 times ]

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PostPosted: 22 May 2009, 10:04 
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This is indeed an awesome update!
Going to test it right away! :o

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PostPosted: 22 May 2009, 10:37 
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Has no REAL life! (1120)
I got killed by an Engineer wielding a sniper rifle or a Sniper wielding an Engineer skin.

Other people saw it too.

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PostPosted: 22 May 2009, 11:20 
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I am very disappointed by this update. It doesn't even remotely stand up to the hype or compared to the other class updates. But its free content to a virtually free game so I wont complain.

BUT OMG BUNNY!!11 Sudden Death is broken. Its normal sudden death with weapons and different classes.

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PostPosted: 22 May 2009, 11:21 
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Need to play...not to work :cry:

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PostPosted: 22 May 2009, 11:23 
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yey for using enemy teleporter to his sentry nest :D

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PostPosted: 22 May 2009, 13:44 
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On the other hand the two new arena maps really shine.

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PostPosted: 22 May 2009, 14:27 
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The Necromancer (4970)
[SpA]Voegelchen wrote:
I am very disappointed by this update. It doesn't even remotely stand up to the hype or compared to the other class updates. But its free content to a virtually free game so I wont complain.

BUT OMG BUNNY!!11 Sudden Death is broken. Its normal sudden death with weapons and different classes.
Huh? Please elaborate. IMHO they introduced more gameplay changes than EVER.

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PostPosted: 22 May 2009, 15:43 
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Right Lim they did. But I dont like many of these changes :)

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PostPosted: 23 May 2009, 00:52 
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As long as they don't nerf the demo i'm cool with ut :ugly:


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