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 Post subject: Re: The spy update
PostPosted: 22 May 2009, 22:35 
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Doesn't get out much (337)
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WoW

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 Post subject: Re: The spy update
PostPosted: 22 May 2009, 22:40 
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That unlocking system truly sucks. After 5 hours of playing, I've only got 1 blutsauger :/


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 Post subject: Re: The spy update
PostPosted: 22 May 2009, 22:47 
10 hours
still one kritzkrieg
:lol:


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 Post subject: Re: The spy update
PostPosted: 22 May 2009, 22:55 
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I had shitloads of unlocks. I have all sniper unlocks and some spy onces. I figured i picked em up from the ground, or doesn't it work that way?


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 Post subject: Re: The spy update
PostPosted: 22 May 2009, 23:02 
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Has no REAL life! (2546)
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the steam servers give them out at random times to a random person.. but the SpA servers have had not much of contact with the steam servers in at least the last 3-4 hours o:


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 Post subject: Re: The spy update
PostPosted: 22 May 2009, 23:16 
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Has no REAL life! (1829)
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Ambassador and Jarate are CLEARLY broken. May I kick people for using them? (I'm not kidding).

Watch this for Ambassador: http://www.youtube.com/watch?v=GQW58xRYebc

And if youre running dxlevel 81 and get hit by Jarate - you'll see what I mean.

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All roads may lead to Rome, but all Wikipedia pages eventually get you to the Third Reich. - m3n


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 Post subject: Re: The spy update
PostPosted: 22 May 2009, 23:31 
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Has no REAL life! (3017)
played another 4h and all I got is 2 more duplicates. Why do i need DUPLICATES!? Seriously. How hard can it be to check the inv before awarding an item?!

Soo, in a nushell: 13h played today and two of the new weapons found. Out of 6. And looking at how others are doing, like poor Johhny, this was a "lucky" run.

Fucking ridiculous.

If you want to change a system and you're not sure if it's going to work properly, keep the old one as well until the new one is ready. I've loved this game since the first day I met the tf2 guys, but I've never felt so frustrated with a game. A week of anticipation, hype, reading every post on the site, talking and making suppositions and jokes about the update..and now what? This pisspoor annoying day? No thanks.

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Last edited by sebas on 22 May 2009, 23:42, edited 3 times in total.

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 Post subject: Re: The spy update
PostPosted: 22 May 2009, 23:31 
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Has no REAL life! (3493)
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jarate is broken?

it's basically a suicide weapon. how can it possibly be broken? :|

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 Post subject: Re: The spy update
PostPosted: 22 May 2009, 23:31 
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Has no REAL life! (3017)
He means graphicaly. :)

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 Post subject: Re: The spy update
PostPosted: 22 May 2009, 23:50 
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Ι know im whining but i wish this update never happened.........
Its a different game now especially with the increased number of snipers+spies running around due to the fresh update.I feel like playing insta kill deathmatch some times........but thats me.

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 00:07 
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Has no REAL life! (3017)
It's always like this after an update. It'll go back to normal in a week or two.

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 00:13 
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SpA Fookah (4459)
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are you guys aware we have adjusted class restrictions when updates are being released?

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 00:33 
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Has no REAL life! (3426)
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how bout stop whinin?
[SpA]Lim-Dul wrote:
BTW - the unlock system is apparently bugged - people should get unlocks more often. That info comes from Rob Walker.
:roll:

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 00:48 
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Likes to type... (262)
So who's unlocked what so far? be interesting to know :D


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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 00:51 
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The Necromancer (4970)
Because many people don't have them unlocked yet and in future you will have more items than you can carry so you'll need to delete some of your stuff and otherwise you could never get it back.

Nevertheless the system is currently simply bugged. We have people with like 6-7 unlocks and I've been playing for the whole day and got 2 - the Force-A-Nature and the Kritzkrieg. ;-)

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 00:54 
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Has no REAL life! (3017)
[SpA]Baal Kagan wrote:
how bout stop whinin?
Fine.

See you tomorrow.

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 01:07 
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Cant stop caring about the game i had tons of fun before this update,even the first scout update week was torelable.

In my opinion sniper didnt need an update,especially this jarate and razor back stuff(with 26 server games in mind).
And ambassador is too much......its nice to be able to defend yourself as a spy if you get discovered.........but rushing with no disguise and guns blazing is not spy class at all........

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 01:45 
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[SpA]Relentless wrote:
Ambassador and Jarate are CLEARLY broken. May I kick people for using them? (I'm not kidding).

Watch this for Ambassador: http://www.youtube.com/watch?v=GQW58xRYebc

And if youre running dxlevel 81 and get hit by Jarate - you'll see what I mean.
Hehehe no wonder, that Doctor Bob was able to kill more than 200 players already with Ambasador, since you just shoot "something there" and hit :shock: And best player with normal spy revolver have just 1200 kills :roll:


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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 03:57 
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The Necromancer (4970)
Ambassador has been fixed. Patience people, patience. ;-)

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 08:13 
19 hours
1 kritzkrieg :|


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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 08:48 
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[SpA]Bucky wrote:
are you guys aware we have adjusted class restrictions when updates are being released?
Yet yesterday we had 5 snipers on one team?

I got the cloak and dagger over night :D

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a bird in a bird in a bird in a bird in a bird in a pig


Last edited by [SpA]Minimoose! on 23 May 2009, 08:51, edited 1 time in total.

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 08:50 
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Has no REAL life! (3493)
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that was cos of class limiter immunity and my need to chuck around piss like a monkey :p

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ュ~ちゃんgamer.jp Pinky: doesn't make sense
ュ~ちゃんgamer.jp Pinky: till you're senseless


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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 08:55 
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Has no REAL life! (5288)
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I thought that the class limit immunity stuff wasn't supposed to kick players out of their class anyway? Yesterday I was kicked out of my class about 7 times due to people with the class limit immunity taking my place (so 7 maps I got kicked out of a class I had already been in for 5-10 minutes). That is something that will definitely deter people away from the servers, mainly because I'm not going to just leave the servers due to it, but it's so annoying that others will.

_________________
a bird in a bird in a bird in a bird in a bird in a pig


Last edited by [SpA]Minimoose! on 23 May 2009, 08:58, edited 1 time in total.

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 08:57 
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Has no REAL life! (3426)
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[SpA]Minimoose! wrote:
I thought that the class limit immunity stuff wasn't supposed to kick players out of their class anyway? Yesterday I was kicked out of my class about 7 times due to people with the class limit immunity taking my place. That is something that will definitely deter people away from the servers.
that also causes ze bug with ze weapons of ze class u get kicked out & ze new body/class model~ like medics with sniper weapons n' so on...

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 08:59 
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Has no REAL life! (5288)
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Surely though, with these updates, the class limit immunity should be turned off (and the countdown on them ending for players paused) so that we don't get 5 snipers on one team?

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a bird in a bird in a bird in a bird in a bird in a pig


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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 09:00 
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[SpA]Minimoose! wrote:
I got the cloak and dagger
Yay, me too, time to improve my spy skills :P


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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 09:07 
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Has no REAL life! (3426)
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Rokz wrote:
[SpA]Minimoose! wrote:
I got the cloak and dagger
Yay, me too, time to improve my spy skills :P
idd! hehe <3

_________________
...:::~*We Can't Be Adults! We're Steadily Growing!!*~:::...


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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 09:53 
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Has no REAL life! (1168)
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[SpA]SaintK wrote:
I had shitloads of unlocks. I have all sniper unlocks and some spy onces. I figured i picked em up from the ground, or doesn't it work that way?
saint you can get them even by being a spectator so no wonder you almost have them all :ugly:
Edit: why dont we set up a server with pass were we can spec without being kicked and get all unlocks :4

_________________
"Life is like riding a bicycle. To keep your balance you must keep moving."


Last edited by [SpA]Mr.green on 23 May 2009, 10:28, edited 1 time in total.

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 10:00 
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[SpA]Lim-Dul wrote:
Ambassador has been fixed. Patience people, patience. ;-)
Idd they were really fast. No more reasons to rage for me - for now :P

_________________
All roads may lead to Rome, but all Wikipedia pages eventually get you to the Third Reich. - m3n


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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 11:44 
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Has no REAL life! (4162)
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Calm down:
Valve wrote:
* Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game
* Fixed Ambassador shooting through gates
* Fixed Ambassador not critting during the round win period
* Fixed control point not being named correctly on Arena Sawmill
* Fixed cloaked Spies being able to taunt attack
* Fixed Spy feign death not being reflected in scoreboard
* Fixed Jarate effect on DX8 machines
* Fixed rare crash in Spy "A Cut Above" achievement
* Fixed the backpack icon appearing over the "Could not connect to Steam" message in the client inventory
* Fixed German localization string for respawning players showing %1
I'd prefer some changes to the drop system like:
* You kill for example a spy.
* Then there's a chance of x % that he drops a spy thingy you (and only you) can collect by walking over it.

So like the current one, but less randomly.

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