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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 11:47 
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Has no REAL life! (1168)
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[youtube]http://www.youtube.com/watch?v=54jjmzgXoiQ&NR=1[/youtube]
omg spy crab taunt!!

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 11:53 
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:demm:

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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 12:13 
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Kinda hopeless, but improving (112)
God you guys are slow :P


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 Post subject: Re: The spy update
PostPosted: 23 May 2009, 12:35 
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I somehow start believing that certain servers get certain items more frequently. We played on #1.5 today and 4 or 5 people in a row got the blutsauger :ugly:

Oh, and buy a Natascha now!! click

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 Post subject: Re: The spy update
PostPosted: 24 May 2009, 11:48 
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Has learned to write! (188)
Is it already possible to trade any unlockables, I thought I read that somewhere.
I got a second kritzkrieg...

Apart from that, why is there a delete button. Like, do I only have room in my inventory for the number of tiles shown? or can you have unlimited items in your backpack?

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 Post subject: Re: The spy update
PostPosted: 24 May 2009, 15:11 
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The Necromancer (4970)
You only have as much room as shown and in future there will be more items than inventory space. Which is coolio. ^^

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 Post subject: Re: The spy update
PostPosted: 24 May 2009, 15:14 
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Why is that coolio? I want to keep every unlockable, I dont want to decide which will be more useful in the future, I want to keep one of each. :|


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 Post subject: Re: The spy update
PostPosted: 24 May 2009, 15:42 
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The Necromancer (4970)
Because some of the unlockables will be purely cosmetic like the hats. If EVERYBODY had e.g. all the hats, then everybody would look the same and the purpose of customization would be defeated. The way Valve did it you will be able to customize your looks to distinguish yourself from other players.

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: The spy update
PostPosted: 24 May 2009, 20:14 
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I wanna have a parrot on my shoulder talking with the warm, soft voice of Minimoose all the time.

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 Post subject: Re: The spy update
PostPosted: 24 May 2009, 22:31 
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:91

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 Post subject: Re: The spy update
PostPosted: 26 May 2009, 04:05 
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The Necromancer (4970)
By the way - although I read the update description one fact completely escaped me:

Valve brought back the Oktoberfest taunt! I knew the Kritzkrieg was said to have a "new" taunt but I was surprised to see that it's the old Oktoberfest one (which could once be unlocked by editing a certain configuration file but was subsequently removed much to my and many people's annoyance). Ironically now there's no sound playing during the taunt while back in the day it was the animation that was broken...

This basically goes to show how unfounded all the speculations were about Valve removing the taunt for its possible associations with drug use. ^^

Small note on the useless Ambassador (which makes it doubly useless):
Quote:
Take note that when you get within 154 units of the enemy, it actually does more damage to fire normally than to get headshots.

[...]
Damage
Point-Blank: 46-56
Medium Range: 31-37
Long Range: 15-19
Headshot Minicrit: 46
Source: TF2Wiki community tests.

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War does not determine who is right - only who is left. - Bertrand Russell


Last edited by Lim-Dul on 26 May 2009, 05:39, edited 1 time in total.

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 Post subject: Re: The spy update
PostPosted: 26 May 2009, 05:01 
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Has no REAL life! (3017)
[SpA]Blackhawk wrote:
I wanna have a parrot on my shoulder talking with the warm, soft voice of Minimoose all the time.
rofl :lol:

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 Post subject: Re: The spy update
PostPosted: 26 May 2009, 10:41 
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Has no REAL life! (4162)
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[SpA]Lim-Dul wrote:
By the way - although I read the update description one fact completely escaped me:

Valve brought back the Oktoberfest taunt! I knew the Kritzkrieg was said to have a "new" taunt but I was surprised to see that it's the old Oktoberfest one
Uh... have to test this. I only recognized some new voice samples... Medic got some mad laughing on revenge or domination(?).

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 Post subject: Re: The spy update
PostPosted: 26 May 2009, 14:29 
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the new kritz taunt also heals you for 10hp

completely useless? probably :ugly:

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 Post subject: Re: The spy update
PostPosted: 26 May 2009, 15:08 
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The Necromancer (4970)
Scatterbrain/ETMI wrote:
the new kritz taunt also heals you for 10hp

completely useless? probably :ugly:
Not entirely. It can save you from burning to death and is OK for Arena mode. ^^

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: The spy update
PostPosted: 26 May 2009, 15:25 
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I hadn't thought about arena actually, although I would like to rely on my trusty blutsauger more tbh (unless there's no-one in sight or I really am screwed over)

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