With a shotgun you'd do no damage across the spire valley in badlands, with the flaregun you'd make them either retreat or lose a lot of hp on their way to you(100?), if not actually managing to kill them with it.
My point was that you wouldn't be able to hit anybody expecting a hit at this range anyway. And the fact that a Pyro would even want to engage a player at that range is, again, VERY situational and goes against the usual Pyro tactics.
In close range you'd be burning enemies or axing them much more often than switching to the shotty
No, you do that at point blank range.
You switch to Shotty when people are outside your Flamethrower/Axing range (so close range) and only newbies try to run after a retreating enemy with the Flamethrower since it mostly ends in disaster. The damage output of the Shotty in this case is head and shoulder over that of the Flaregun whether you aim well or not, simply because of the firing rate.
while in medium range the shotty is only more effective if you manage to hit a lot of the shots. Why prefer hitting them 3-4 times when you can only hit them once and get the kill?
You do realize that the Flaregun does ~30 damage? "Hit them once and kill them?" ;-)
Even at medium range the Shotgun does 17-50 damage per second, which on average is still more than the Flaregun.
If you only need one shot then you also have more thime to focus on hitting the target.
Uuuhm - you sound like Saxton Hale advertising the FaN. Ha, ha, ha!
Yes, our weapon only has one bullet but that means you have MORE TIME TO AIM! :-D
I don't play pyro much but since the flare's dmg buff I find it a lot more of a nuisance than the shotty.
It wasn't exactly a damage buff - it was a change in behavior. Before the "buff" the Flaregun did more damage at long range than point blank and that was an interesting albeit a bit overpowered idea.
Especially when playing scout or sniper.
Scout? How do you get hit by a Flaregun when playing a Scout? You must be very unlucky. I play Scout a lot and from my ~6000 deaths across all classes I've been killed by the Flaregun exactly... 10 times. ;-)
I'm not saying that the minicrits is a bad ideea just that you can't regard the flaregun as being "situational and a downgrade" when compared to the other option.
It might not be a downgrade but it IS situational however you spin it and doesn't fit the Pyro gameplay style too well, which makes it even more situational.
Yes, the "Proro" used the Flaregun but you know how those skill videos work... He had over 33 hours of footage. ;-)