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 Post subject: Re: Flaregun minicritz!
PostPosted: 05 Jun 2009, 21:34 
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Has no REAL life! (1715)
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Now its harder to burn people with flare, since you got pyros with airblast and snipers with piss ;)


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 Post subject: Re: Flaregun minicritz!
PostPosted: 06 Jun 2009, 00:25 
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Has no REAL life! (5288)
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ARRRRRRGGGHHHHHHHHH

:x

Image

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 Post subject: Re: Flaregun minicritz!
PostPosted: 06 Jun 2009, 00:49 
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Has no REAL life! (1715)
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I know Mini you would probably have k:d 4:1 while playing Civilian but we aren't that awesome :ugly:


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 Post subject: Re: Flaregun minicritz!
PostPosted: 06 Jun 2009, 01:05 
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Has no REAL life! (1829)
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srsly now

Can you pls accept the fact that there is no worse or better - just different? :D

In the end it all comes down to the players style wheter the shotgun or flaregun is the better choice.

Same with Backburner and Flamethrower, although you really have to come behind the enemy EVERY time to make the backcrits count, considering how many uses the backblast has.

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 Post subject: Re: Flaregun minicritz!
PostPosted: 06 Jun 2009, 01:24 
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[SpA]Relentless wrote:
srsly now

Can you pls accept the fact that there is no worse or better - just different? :D

In the end it all comes down to the players style wheter the shotgun or flaregun is the better choice.

Same with Backburner and Flamethrower, although you really have to come behind the enemy EVERY time to make the backcrits count, considering how many uses the backblast has.
TBH backburner < flamethrower, everyones knows that. But thats what I said before, it's to do with the playing style.

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 Post subject: Re: Flaregun minicritz!
PostPosted: 06 Jun 2009, 15:15 
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[SpA]Minimoose! wrote:
TBH backburner < flamethrower, everyones knows that
Psst.... McMoist apparently doesnt ;DD

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 Post subject: Re: Flaregun minicritz!
PostPosted: 07 Jun 2009, 11:37 
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[SpA]Minimoose! wrote:

TBH backburner < flamethrower, everyones knows that. But thats what I said before, it's to do with the playing style.
It really works perfectly when u spawncamp :roll:

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 Post subject: Re: Flaregun minicritz!
PostPosted: 07 Jun 2009, 13:42 
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[SpA]9mmNL wrote:
[SpA]Minimoose! wrote:

TBH backburner < flamethrower, everyones knows that. But thats what I said before, it's to do with the playing style.
It really works perfectly when u spawncamp :roll:
Backburner? True true :ugly:

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 Post subject: Re: Flaregun minicritz!
PostPosted: 08 Jun 2009, 01:34 
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Hmm, maybe not Illiterate (22)
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Bartg wrote:
Ive been using flaregun for 1 or 2 months, so not much kills, as flaregun mostly generates assists :P
Same here. It's also comes in handy fighting a crowd pushing the cart just shoot them and then rush in with the flamethrower.


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 Post subject: Re: Flaregun minicritz!
PostPosted: 08 Jun 2009, 07:28 
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Bartg wrote:
I know Mini you would probably have k:d 4:1 while playing Civilian but we aren't that awesome :ugly:
I beat mini in a starcraft game... his awesome skills are lacking

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 Post subject: Re: Flaregun minicritz!
PostPosted: 08 Jun 2009, 17:14 
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[SpA]Mint wrote:
Bartg wrote:
I know Mini you would probably have k:d 4:1 while playing Civilian but we aren't that awesome :ugly:
I beat mini in a starcraft game... his awesome skills are lacking
I just forgot how to build the units which would have saved me! The menu is lacking intuition!

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 Post subject: Re: Flaregun minicritz!
PostPosted: 08 Jun 2009, 18:10 
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After heavy eats a sandvich he will get minicrits for 5 seconds.

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 Post subject: Re: Flaregun minicritz!
PostPosted: 08 Jun 2009, 22:29 
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[SpA]Crovax20 wrote:
After heavy eats a sandvich he will get minicrits for 5 seconds.
:D

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 Post subject: Re: Flaregun minicritz!
PostPosted: 08 Jun 2009, 22:37 
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The Necromancer (4970)
I demand a minicrit after each minicrit!

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 Post subject: Re: Flaregun minicritz!
PostPosted: 08 Jun 2009, 22:42 
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Has no REAL life! (1669)
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I demand random minicrits in addition to random crits!


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 Post subject: Re: Flaregun minicritz!
PostPosted: 08 Jun 2009, 23:35 
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People stunned by Sandman should receive minicritz :ugly:


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 Post subject: Re: Flaregun minicritz!
PostPosted: 08 Jun 2009, 23:37 
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Marmot wrote:
People stunned by Sandman should receive minicritz :ugly:
Any scout using the sandman should have their house demolished.

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 Post subject: Re: Flaregun minicritz!
PostPosted: 09 Jun 2009, 00:45 
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Marmot wrote:
People stunned by Sandman should receive minicritz :ugly:
All hits on scouts wielding sandamn should be crits.


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 Post subject: Re: Flaregun minicritz!
PostPosted: 09 Jun 2009, 01:02 
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The Necromancer (4970)
ALL hits on ANYBODY should be crits with added minicrits!

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 Post subject: Re: Flaregun minicritz!
PostPosted: 09 Jun 2009, 03:21 
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Has no REAL life! (4896)
I demand insta-kill with my Backburner. If a flame even so much as tickles the Heavy's big Russian ball sack, I want him to be completely annihilated.

I'm talking thrown across the map at 200 mph where, when he makes contact with a solid object, his body explodes in a shower of blood, guts and mucus.

Either that or the Pyro Beanie.


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 Post subject: Re: Flaregun minicritz!
PostPosted: 09 Jun 2009, 10:46 
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I wanna have instantkills on Minimoose when you hit him with anything... even with sandvich! :mrgreen:

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 Post subject: Re: Flaregun minicritz!
PostPosted: 07 Jul 2009, 11:39 
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:20 The way I see it, As you charge somebody (non-pyro mind), flaregun them, swap to flame thrower and benefit from the minicrit for the duration of the burn. Should help kill medic-ed heavies a lot faster (especially if backburner crit/minicrit can stack). I think the flaregun needs some buff (as the pyro has probably suffered most from everyone else's updates - they didn't mention the heavies sandvich which saves them from burning and the medic's kritz taunt which can (with repeat use) do the same). However, why should the flames minicrit from the flare and not the thrower? I'd probably just prefer greater flame based damage on impact with the normal burn.

My other thought on all this is that whilst the pyro is the one who has been suffering in the kills stakes, the medic is the one losing out on the assists. Yes I know it was annoying when a medic "stole" your assist before (you did 90% damage and a final shot from someone with medic denied you the benefit) but the medic's entire game is in the assists (In before combat medic and ubersaw medic pairs) and several of the updates are starting to take priority for assists even over the medic (like the jarate, the sandman and soon, the flaregun). On pipeline I saw a sniper just repeatedly using the jarate and achieving a respectable score because he got the assists on a significant percentage of everyone's kills, especially irksome for the medic who kritzed a soldier and lost 5 assists to him at the very start.

Yes I'm whining as someone who regularly plays medic but it is things like this that make many people quit being medic when the team needs it to get some points as a combat class the team doesn't need.
/rant

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 Post subject: Re: Flaregun minicritz!
PostPosted: 07 Jul 2009, 11:42 
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[SpA]DrMcMoist wrote:
I demand insta-kill with my Backburner. If a flame even so much as tickles the Heavy's big Russian ball sack, I want him to be completely annihilated.

I'm talking thrown across the map at 200 mph where, when he makes contact with a solid object, his body explodes in a shower of blood, guts and mucus.

Either that or the Pyro Beanie.
To be fair, I think even the biggest, meanest, toughest Russian out there would stop thinking about attacking anyone else the moment you point a flamethrower at his balls, yet alone fire it.

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 Post subject: Re: Flaregun minicritz!
PostPosted: 07 Jul 2009, 12:54 
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Has no REAL life! (3493)
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they're changed the way that the minicrits worked; you used to get minicrits for the entire duration of the time that the flargun has them on fire. now you just get 1 minicrit on impact, which, while better than nothing, is a bit rubbish in comparison.

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 Post subject: Re: Flaregun minicritz!
PostPosted: 07 Jul 2009, 16:19 
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Scatterbrain wrote:
they're changed the way that the minicrits worked; you used to get minicrits for the entire duration of the time that the flargun has them on fire. now you just get 1 minicrit on impact, which, while better than nothing, is a bit rubbish in comparison.
A 30% boost on very little is still very little.

Meanwhile check out this minicrit mod. If only the sounds matched it would suit Jarate to a tee.

http://www.wegame.com/watch/W_er_MiniCrit_TF2_No_Sound/

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 Post subject: Re: Flaregun minicritz!
PostPosted: 07 Jul 2009, 17:11 
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Kinda hopeless, but improving (108)
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Quote:
Any scout using the sandman should have their house demolished.
qft


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 Post subject: Re: Flaregun minicritz!
PostPosted: 07 Jul 2009, 17:13 
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Has no REAL life! (2026)
This is cool. Cos as its been said by everyone here, the flaregun sucks balls as it is now. Except for the fact that it allows pyros to pretend to be sniper/soldiers. >.>

But shotgun still wins... 6 bullets > 1 bullet... Nuff said.


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 Post subject: Re: Flaregun minicritz!
PostPosted: 07 Jul 2009, 18:41 
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Has no REAL life! (5288)
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Nope, I still think that Flaregun is awesome, no one is changing my mind on that, even if they made poo come out of it instead of a flare.

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 Post subject: Re: Flaregun minicritz!
PostPosted: 07 Jul 2009, 19:39 
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[SpA]Minimoose! wrote:
Nope, I still think that Flaregun is awesome, no one is changing my mind on that, even if they made poo come out of it instead of a flare.
Interesting . . .

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 Post subject: Re: Flaregun minicritz!
PostPosted: 08 Jul 2009, 12:32 
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Has learned to write! (173)
[SpA]Minimoose! wrote:
Nope, I still think that Flaregun is awesome, no one is changing my mind on that, even if they made poo come out of it instead of a flare.
I'd certainly rather the flare, but I too like the flaregun. A flare in the distance on open areas of a map is often the only way to keep those pesky snipers busy whilst you torch their teammates.

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