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 Post subject: TF2 updates installed
PostPosted: 09 Jun 2009, 07:09 
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Community slut (13474)
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Team Fortress 2
---------------
Added a "Discard" button to the item pickup panel.
Added a backstab custom death animation to the Heavy.
Changed default for tf_arena_use_queue to 1. This was the original behavior prior to the last update.
Changed the Dead Ringer so it can be activated while carrying the flag.
Increased the Force-A-Nature's damage by 10%.
Fixed not being able to reflect arrows with the Flamethrower.
Fixed The Huntsman drawing a muzzle flash under lagged conditions.
Fixed the background color of the Spy disguise panel not always matching his disguise team.
Fixed idle players being kicked when the server has tf_arena_use_queue set to 0.
Fixed Spies not being able to sap a building if an enemy player was colliding with the building.
Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
Fixed the Ambassador not shooting enemy sticky bombs.
Fixed Spies being able to automatically cloak after uncloaking at the moment of a weapon switch.
Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater.
Fixed spectators not having their items removed when they enter spectator mode.
Fixed Sniper "civilian" exploit where players could crash the server.
Fixed a couple of cases where viable backstabs would fail.


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PostPosted: 09 Jun 2009, 08:40 
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nice should fix some failstabs I hope.

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PostPosted: 09 Jun 2009, 08:54 
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Increased the Force-A-Nature's damage by 10%.
wooooot

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PostPosted: 09 Jun 2009, 09:17 
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Good fixes

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PostPosted: 09 Jun 2009, 09:24 
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When are the new hats coming? i don't even have the old ones from the spy/sniper update :ugly:


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PostPosted: 09 Jun 2009, 09:27 
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Has no REAL life! (3017)
Is +10% on FaN enough to two-shot 125hp classes with meatshots? Because if it is then this might actually make the weapon somewhat useful.

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PostPosted: 09 Jun 2009, 11:32 
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Didnt a single meatshot already deal 100 damage? :ugly:


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PostPosted: 09 Jun 2009, 12:06 
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Has no REAL life! (3017)
It should in theory(90-100 pointblank), it doesn't in practice. I think it's because the pellets are wider spread.

I'll give it a try again. Just that I don't see how 2 bullets will ever be enough to do anything other than pick up targets at half hp.

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PostPosted: 09 Jun 2009, 13:37 
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Fixed not being able to reflect arrows with the Flamethrower.
YES I seeez my new mission - kill someone with deflected arrow :mrgreen: But I dont see a dead ringer bug with taunt kill - I saw a couple of people doing it on our servers, is it allowed ?


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PostPosted: 09 Jun 2009, 13:55 
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2 shots would kill 125 hp classes. I think you can 2 shot 150 hp classes more reliably now as well.

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PostPosted: 09 Jun 2009, 14:01 
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good, now wouldn't they upgrade the trumpet gun as well? Or was that all a hoax after all?

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PostPosted: 09 Jun 2009, 15:15 
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I successfully failed at reflecting just a single arrow until now.


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PostPosted: 09 Jun 2009, 15:17 
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Has no REAL life! (3017)
It seems the "fix" does not work. :P

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PostPosted: 09 Jun 2009, 15:53 
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And flaregun does minikritz now on initial hit :)


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PostPosted: 09 Jun 2009, 16:04 
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The Necromancer (4970)
Bartg wrote:
And flaregun does minikritz now on initial hit :)
Regardless of the target's burning condition? Bugtastic!

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PostPosted: 09 Jun 2009, 16:11 
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Nope only does minicrit on non-burning players, further shots at burning enemy wont crit.


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PostPosted: 09 Jun 2009, 16:35 
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The Necromancer (4970)
Hahahaha!
I guess someone messed up a Boolean expression somewhere. ^^

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PostPosted: 09 Jun 2009, 17:03 
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Bartg wrote:
Nope only does minicrit on non-burning players, further shots at burning enemy wont crit.
Uhm, are you sure? I played few minutes ago and got minicrit on burning player.


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PostPosted: 09 Jun 2009, 17:15 
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Hmm so maybe I'm wrong dunno, thats what I read on steamforums.


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PostPosted: 09 Jun 2009, 17:35 
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[SpA]sebas wrote:
It should in theory(90-100 pointblank), it doesn't in practice. I think it's because the pellets are wider spread.

I'll give it a try again. Just that I don't see how 2 bullets will ever be enough to do anything other than pick up targets at half hp.

1. It does. Go in close, very close.

2. You guy knew a Scout also has a pistol? :ugly:

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PostPosted: 09 Jun 2009, 18:09 
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BUT ONLY PROS USE PISTOL!!!

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PostPosted: 09 Jun 2009, 18:43 
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[SpA]sebas wrote:
BUT ONLY PROS USE PISTOL!!!
:mrgreen:

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PostPosted: 10 Jun 2009, 02:46 
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A hilarious bug happened on pipeline stage2 - it was very close race between carts on stage1 and we won by about 0.1s, and at the start of stage 2 both carts dissapeared and we would play forever, but mopp saved us by changing map :o


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PostPosted: 11 Jun 2009, 14:44 
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Btw, about Flare Gun: It actually only minicrits on burning people, regardless how they got ignited though.

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PostPosted: 11 Jun 2009, 14:59 
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[SpA]sebas wrote:
BUT ONLY PROS USE PISTOL!!!
Pros use Bonk.


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PostPosted: 11 Jun 2009, 18:02 
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[SpA]Relentless wrote:
Btw, about Flare Gun: It actually only minicrits on burning people, regardless how they got ignited though.
I was pretty sure that this was the case. looks like it's still bugged then?

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PostPosted: 18 Jun 2009, 01:52 
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Fixed not being able to reflect arrows with the Flamethrower.
Indeed just made my first kill today that way :ugly:


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PostPosted: 18 Jun 2009, 07:19 
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Gratz. :o

So it actually works I guess.


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PostPosted: 18 Jun 2009, 10:05 
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Dekar wrote:
Gratz. :o

So it actually works I guess.
Some of the arrows I have shot, were deflected, so yes it works.

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