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PostPosted: 15 Jun 2009, 12:53 
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Server 1 is running a new (test) mapcycle including the following changes;

- Added cp_labor
- Re-added ctf_turbine
- Re-added tc_hydro
- Re-added ctf_well
- Changed 'escape route' for gravelpit which caused the map to barly run before

Classlimiter:
- Changed classlimiter plugin to differant version
- Set engineers limit to 0 for tc_hydro, ctf_2fort, ctf_turbine and ctf_well


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PostPosted: 15 Jun 2009, 12:55 
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Sounds great...Turbine not bothered, strangely kind of miss Hydro (nostalgic), and really like Labor :mrgreen:

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PostPosted: 15 Jun 2009, 13:09 
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ctf well plz!

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PostPosted: 15 Jun 2009, 13:11 
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[SpA]SaintK wrote:
- Re-added ctf_turbine
Respectloss: 125

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PostPosted: 15 Jun 2009, 13:18 
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Updated main post, added ctf_well, restrictred engineers on ctf_2fort, ctf_turbine and ctf_well.


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PostPosted: 15 Jun 2009, 13:21 
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Totally forbidding engineers seems a bit counter-productive. 1 or maybe even 2 would be fine imo.

Also, could you please limit Engineers to 2 on Dustbowl pls? :)

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PostPosted: 15 Jun 2009, 13:22 
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[SpA]SaintK wrote:
Set engineers limit to 0 for ctf_2fort
Image Veeeeeeery Goooood.


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PostPosted: 15 Jun 2009, 13:42 
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Oh no engineers could make those stupid maps interesting again. Its really worth a try.

Thank you for tuning the servers :)

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PostPosted: 15 Jun 2009, 14:14 
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aha, now that should be interesting!


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PostPosted: 15 Jun 2009, 14:30 
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No engineers? buh buh, I love playing that guy. Or can class limit immunity escape these parameters?

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PostPosted: 15 Jun 2009, 14:43 
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[SpA]Crovax20 wrote:
No engineers? buh buh, I love playing that guy. Or can class limit immunity escape these parameters?
For now yes, but i'm looking into setting a hardlock somehow so immunity wont work for completely blocked out classes.


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PostPosted: 15 Jun 2009, 15:33 
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[SpA]SaintK wrote:
- Added cp_labor
Classlimiter:
Set engineers limit to 0 for ctf_2fort, ctf_turbine and ctf_well
friggin awesome! \o/

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PostPosted: 15 Jun 2009, 15:41 
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Wohoo great changes, looking forward to testing it <3


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PostPosted: 15 Jun 2009, 16:00 
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[SpA]Crovax20 wrote:
No engineers? buh buh, I love playing that guy. Or can class limit immunity escape these parameters?
then goto server 1.5 or 2 ......

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PostPosted: 15 Jun 2009, 16:04 
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[SpA]Pim wrote:
[SpA]Crovax20 wrote:
No engineers? buh buh, I love playing that guy. Or can class limit immunity escape these parameters?
then goto server 1.5 or 2 ......
Something tells me Crovax would prefer to bitch about not being able to play Engineer on server 1 than taking that option.


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PostPosted: 15 Jun 2009, 16:06 
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[SpA]Pim wrote:
[SpA]Crovax20 wrote:
No engineers? buh buh, I love playing that guy. Or can class limit immunity escape these parameters?
then goto server 1.5 or 2 ......
Settings will be on those servers as well once Server 1 has been tested propperly.


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PostPosted: 15 Jun 2009, 16:12 
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Bah at ctf_well and hydro, ctf_well is probably the least played map and hydro aint much better.
And I'd say engilimit 1. :18
Yay for labor, and the comeback of turbine.


Last edited by [SpA]SonnyBlack on 15 Jun 2009, 16:22, edited 2 times in total.

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PostPosted: 15 Jun 2009, 16:18 
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Engi limit 1 could be better than 0 in some cases.


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PostPosted: 15 Jun 2009, 16:30 
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Crovax wouldn't be Crovax if he didn't bitch about something <3

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PostPosted: 15 Jun 2009, 16:52 
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Tbh I am all for limiting the engi on those maps. But 0 is a bit lame. But if class immunity works, well I am fine with it.

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PostPosted: 15 Jun 2009, 17:10 
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I didn't realise ctf_well and hydro were even gone. I quite liked hydro too, actually, so it'll be good to play it again.

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PostPosted: 15 Jun 2009, 17:34 
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Hydro became boring, since when tf2 first came there were not that many maps, and some parts of hydro are rather spamfest/stalemate, now with that many maps should be ok ;) And Im still missing egypt :(


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PostPosted: 15 Jun 2009, 18:32 
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tbh someone should remake Rock2 for TF2, i LOVED that map :mrgreen:


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PostPosted: 15 Jun 2009, 18:45 
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sounds goooo...ooood! :] :18

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PostPosted: 15 Jun 2009, 19:09 
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Sounds good, it should open up more fun since engineers normally make it boring on those maps, good work sainty

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PostPosted: 15 Jun 2009, 19:41 
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TURBINE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ill make a donation as soon my paycheck comes in... MAN I LOVE TURBINE!!!! <3

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PostPosted: 15 Jun 2009, 19:49 
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You have a paycheck?! :demm:


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PostPosted: 15 Jun 2009, 19:53 
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nocomment wrote:
tbh someone should remake Rock2 for TF2, i LOVED that map :mrgreen:
http://www.fpsbanana.com/maps/48924

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PostPosted: 15 Jun 2009, 19:59 
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[SpA]Cpt.Awesome wrote:
TURBINE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ill make a donation as soon my paycheck comes in... MAN I LOVE TURBINE!!!! <3
Saint, I got a plan. Remove every map from mapcycle and then add them one by one, every week. We'll get sooo many donations :mrgreen:


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PostPosted: 15 Jun 2009, 20:38 
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[SpA]lacop wrote:
[SpA]Cpt.Awesome wrote:
TURBINE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ill make a donation as soon my paycheck comes in... MAN I LOVE TURBINE!!!! <3
Saint, I got a plan. Remove every map from mapcycle and then add them one by one, every week. We'll get sooo many donations :mrgreen:
Sounds good! 8)

By the way, the classlimiter plugin seems to be a bit broken. We're looking into a replacement.


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