-_- we better start limiting medics to 0 as well then! Oh and demomans, and snipers and every class but the civilian.
Yeah, brilliant argument there. The engineers
never push, which is what is needed on a ctf map, the only time they move is so they can camp at middle. You can't give me the 'they can be support by setting up teleporters' because the map is small enough for someone to walk to the middle in no time. Pretty much it makes the map too easy to camp and pull to a standstill (When you're are attacking or defending, it doesn't matter). You have no argument against this so you just go off the point to try and make my point look invalid. It's not working and you aren't always right.
My post before that last one explains the tactics better of why engineers mess up turbine so much, so go read it then do a sensible reply.
See there is one thing you forget, if engineers don't push who got the middle? Aren't they allowed to consolidate the middle with an engineer? Clearly if the other team is 5 engineers and they manage to take over middle, they deserve to put a sentry there. I am against 5 engies on CTF, against 4 or 3 as well. But 2 or 1 engie does not make the map unplayable. Just like 1 or 2 demoman don't, but 5 of them do.
Point is, its stupid that when those maps got put back in the engi limit immediately has gone to 0. It should have been 2 at first and then perhaps if still justified to 1, and if it still causes sooooo much trouble for you then you should l2p tbh. Because 1 engi setting up near spawn is no different then 1 demoman camping near spawn with stickies. Hell the demoman is faster at getting control over the area back then an engi who needs to get his sentry to level 3 first.
And I love the part about engineers never pushing and that that is needed on CTF maps.. Guess what a couple of people are doing right now? They sit at the intel the whole round picking their noses while detonating their stickies every now and then.