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 Post subject: Blog update
PostPosted: 06 Aug 2009, 17:26 
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Has no REAL life! (4162)
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Quote:
We have you surrounded, at least from this side.
August 4, 2009 - Mike Booth

We've been shirking our updating duties here, so we thought it'd be a good time to do some quick housekeeping:

* We recieved a bunch of positive responses to the release of the .vmf source behind our official TF2 maps. As a result, we've decided to go ahead and release the source behind all the player character models, as well as associated animations. We hope this will make it much easier for custom modellers to design new character models, and for machinima makers to have more control over how characters animate in their movies. Look for that SDK update in the next week or so.
* The folks over at tf2maps are running a new competition to make a map using their nifty new Swamp Theme. Go take a look, maybe you'll make a popular map and we'll end up knocking on your door asking to include it in the next TF2 update.
* We've been super impressed by Waar's detailed post on the forums describing how to get into the more competitive side of TF2. If you think you're reaching the point where you're ready for more of a challenge, check it out.

http://www.teamfortress.com/post.php?id=2711

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 Post subject: Re: Blog update
PostPosted: 06 Aug 2009, 17:39 
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Has no REAL life! (1168)
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[SpA]Blackhawk wrote:
Quote:
We have you surrounded, at least from this side.
August 4, 2009 - Mike Booth

We've been shirking our updating duties here, so we thought it'd be a good time to do some quick housekeeping:

* We recieved a bunch of positive responses to the release of the .vmf source behind our official TF2 maps. As a result, we've decided to go ahead and release the source behind all the player character models, as well as associated animations. We hope this will make it much easier for custom modellers to design new character models, and for machinima makers to have more control over how characters animate in their movies. Look for that SDK update in the next week or so.
* The folks over at tf2maps are running a new competition to make a map using their nifty new Swamp Theme. Go take a look, maybe you'll make a popular map and we'll end up knocking on your door asking to include it in the next TF2 update.
* We've been super impressed by Waar's detailed post on the forums describing how to get into the more competitive side of TF2. If you think you're reaching the point where you're ready for more of a challenge, check it out.

http://www.teamfortress.com/post.php?id=2711
Have already seen this but that swamp theme looks really nice :P

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 Post subject: Re: Blog update
PostPosted: 06 Aug 2009, 18:52 
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Has no REAL life! (1120)
I want tf2-style snow textures and an env_snow in this game, stat

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 Post subject: Re: Blog update
PostPosted: 06 Aug 2009, 19:16 
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I wanna play an awesome swamp map... just cause swamps are pretty :>

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 Post subject: Re: Blog update
PostPosted: 06 Aug 2009, 19:23 
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Geek (690)
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m3n wrote:
I want tf2-style snow textures and an env_snow in this game, stat
http://www.facepunch.com/showthread.php?t=658141

cp_glacier
http://www.facepunch.com/showthread.php?t=767929


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 Post subject: Re: Blog update
PostPosted: 06 Aug 2009, 20:06 
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Has no REAL life! (4162)
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Image

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