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 Post subject: Servers broken?
PostPosted: 14 Aug 2009, 07:04 
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Has no REAL life! (1309)
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Can't get onto serves somthing about it enforcing water? And also can't join irc from chat. :(

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 07:44 
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Geek (856)
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Patch tonight servers not updated. Blame Saint!

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 08:10 
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update breaks all servers, awaiting fix.


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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 08:11 
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Has no REAL life! (1309)
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Ok. Good it's not client side then :)

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 08:11 
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update log;
Quote:
New Content
- Added King Of The Hill game mode.
- Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them.
- Added lots of new hats.

Additions / Changes:
- Added "Auto Reload" option to the multiplayer advanced options.
- Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing.
- Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.
- Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity.
- Significantly reduced the amount of network traffic being sent.
- Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.
- Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.
- Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
- Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
- Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating.
- Added an "Inspect" key that allows you to look at items being carried by your team mates.
- Backpack improvements:
- Added drag & drop to move items around. Item positions are maintained on the backend.
- Added multi-select, allowing you to delete multiple items at once.
- Added a new key to the key binding page that opens your inventory directly to your backpack.
- Fixed mouseover panel being incorrectly position when the backpack first appears.
- Cloaked Spies standing in valid backstab positions no longer raise their knife.
- Added current map name and gametype to the bottom right of scoreboard.
- Added class icons to tips on the loadout and loading screens.
- Improved visuals around flags when they're being carried by a player.
- Improved critboosted visuals, making it much clearer when an enemy has critboost.
- Updated the loading panel to show the game type under the map name during level transition.
- In-game chat dialog now supports full Unicode characters.
- Added BLU main menu background.
- Added response caching for some server queries to help reduce the CPU load from DOS attacks.
- Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail.

Map Changes:
- Update PLR_Pipeline
- Increased the starting advantage in the third round if a team has won the first two rounds.
- Fixed carts not continuing to the second round if they're capped at the same time in the first round.
- Fixed being able to shoot pipebombs over the starting gates in the first round.
- Fixed being able to open the doors in the first round before the setup time was finished.
- Fixed players getting stuck in some doors.
- Fixed players being able to get onto rooftops and out of the map boundaries.
- Fixed other minor bugs and exploits.
- Added community map Arena_Offblast
- Added community map Cp_Yukon
- Update Arena_Sawmill
- Fixed DirectX8 bug where some models would not be visible.
- Fixed exploit with building teleporters outside of the map.
- Updated CP_Granary
- Made a few changes to improve balance based on competitive community feedback.

Item Reworks:
- The Force of Nature
- The enemy knockback now only `works in close range and behaves more like the Pyro's air blast.
- Enemies cannot be juggled by the FaN's effect.
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards.
- Knockback is now scaled by damage done.
- The Sandman:
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- Übercharged players can no longer be stunned.
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute has changed from "no double jump" to "-25 max health".

Fixes:
- Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs.
- Fixed an exploit that allowed players to work around sv_pure.
- Particle files are now protected by sv_pure.
- Fixed critboost effect getting stuck on when you die while critboosted.
- Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players.
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife.
- Fixed an exploit where you could reload The Huntsman faster than intended.
- Fixed Heavy "civilian" exploit.
- Fixed a set of exploits using the DXSupport config files.
- Fixed r_screenfademinsize and r_screenfademaxsize exploits.
- Fixed sentries firing at a fully cloaked Spy if they're still the closest target.

Community requests:
- Added a HUD element for hybrid CTF & CP maps.
- Supports 1 or 2 flags, and any number of CPs.
- Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it.
- Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards.
Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
- Added new "medic_death" event for server logs:
Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
- healing is the amount the Medic healed in that life
- ubercharge (1/0) is whether they died with a full charge
- Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it.

* The DoDS update is needed for the new engine changes. No client changes have been made.


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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 09:45 
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Has no REAL life! (3017)
Quote:
Pistol now fires at a fixed rate, not based on the speed at which you press the firing button.
Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost.
:|

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 09:57 
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Has no REAL life! (5288)
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Critboost just means more chance of crits I think?

Pistol firing at fixed rate was to stop the problem of pistol scripts, since some people think it's cool to fire every 0.1 seconds without clicking (I don't know how fast it could fire, but it was very fast with a script).

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 10:02 
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So long and thanks for all the fish! (1771)
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Oh god, why oh why did they boost the Scout, when it is already overpowered?

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 10:07 
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Has no REAL life! (1073)
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Wow, lots of changes!

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 10:09 
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serv 1 launched without Sourcemod support till a fix is up. Others will remain down untill then.


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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 11:22 
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Geek (856)
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Thank you Lord Bunny of Brokeshire.

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 11:35 
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The Necromancer (4970)
[SpA]Spikespiegel wrote:
Oh god, why oh why did they boost the Scout, when it is already overpowered?
Uhm - did you read the changelog correctly? They nerfed/changed the Scout, not boosted him.
Can't juggle with FaN/no knockback on long-range/can't stun Uber/Scout with Sandman = 100hp

The only things they boosted are: more damage on stunned targets (whatever - it was 100% in the beginning).
Minimum distance for stun (so what? You could be stunned while being quite close before)
Added points for stunning enemies - makes sense, why wouldn't they get any?

Scout overpowered? You're the first person I hear saying that. ;-)

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 11:40 
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Scout is overpowered in 6v6 :3 So now I'm the 2nd ;D

But yeah, these are some major nerfs for the annoying weapons, so im happy.

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 11:42 
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The Necromancer (4970)
Yeah, OK - in 6vs6, where some of the classes are less useful anyways. The average gamer doesn't care about competitive gameplay though.
However, I want to see if the TF2 Leagues will now allow the Sandman since it doesn't stop Ubers (this was its most annoying feature - that, and stopping the Heavy's spinning so that the stun duration was kinda prolonged, at least before being able to return the damage).

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 11:53 
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servers comming backup with sourcemod enabled.

Please report *any* bugs you find!


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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 11:59 
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[SpA]Lim-Dul wrote:
Yeah, OK - in 6vs6, where some of the classes are less useful anyways. The average gamer doesn't care about competitive gameplay though.
However, I want to see if the TF2 Leagues will now allow the Sandman since it doesn't stop Ubers (this was its most annoying feature - that, and stopping the Heavy's spinning so that the stun duration was kinda prolonged, at least before being able to return the damage).
I think the only time it will be used is the last point if ever, since it can stop a push if it hits the demoman or medic. I mean maybe during mid point play, but with 95 health you're seriously weak against spam. I guess FaN will also stop being used now since its not so overpowered.

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 13:46 
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[SpA]Minimoose! wrote:
[SpA]Lim-Dul wrote:
Yeah, OK - in 6vs6, where some of the classes are less useful anyways. The average gamer doesn't care about competitive gameplay though.
However, I want to see if the TF2 Leagues will now allow the Sandman since it doesn't stop Ubers (this was its most annoying feature - that, and stopping the Heavy's spinning so that the stun duration was kinda prolonged, at least before being able to return the damage).
I think the only time it will be used is the last point if ever, since it can stop a push if it hits the demoman or medic. I mean maybe during mid point play, but with 95 health you're seriously weak against spam. I guess FaN will also stop being used now since its not so overpowered.
I guess (and hope) that they still won't unban sandman, simply because it still stuns :|


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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 14:15 
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Has no REAL life! (1715)
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Scout actually has 95 hp with sandman equipped, but everyone runs with sandman, caus you can get 1 or 2 points for stun ;) And minimum stun distance means, that hitting someone with a ball from short range only deals damage, dont know how much, but killed some people with that ;) And scout with FaN is still very powerfull, yesterday despite having 15 fps on middle area at sawmill I was able to easily manage k/d of 2 and more. And critboost means, that after capping intel you have 10s of critz, not crits chance just pure critz. It works nicely, since you get rewarded for capping intel and lest you recap it more easily, since usually after 1 or 2 intels capped enemy team starts defending with more players ;)


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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 14:47 
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is Wonder Woman (5950)
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[SpA]SaintK wrote:
- Added current map name and gametype to the bottom right of scoreboard.
Yay now I'll know the maps I'm on sweeeeeeeeeeeeeeeet!

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 15:14 
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Has no REAL life! (5288)
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[SpA]annarack wrote:
[SpA]SaintK wrote:
- Added current map name and gametype to the bottom right of scoreboard.
Yay now I'll know the maps I'm on sweeeeeeeeeeeeeeeet!
:ugly:

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 15:14 
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Bartg wrote:
Scout actually has 95 hp with sandman equipped, but everyone runs with sandman, caus you can get 1 or 2 points for stun ;) And minimum stun distance means, that hitting someone with a ball from short range only deals damage, dont know how much, but killed some people with that ;) And scout with FaN is still very powerfull, yesterday despite having 15 fps on middle area at sawmill I was able to easily manage k/d of 2 and more. And critboost means, that after capping intel you have 10s of critz, not crits chance just pure critz. It works nicely, since you get rewarded for capping intel and lest you recap it more easily, since usually after 1 or 2 intels capped enemy team starts defending with more players ;)
That's retarded

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 19:47 
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We just observed a crash at server 1. If anyone has more information on the situation its more then welcome (apperantly it crashed during map change, log doesn't show which map).


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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 19:57 
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[20:02] <+[SpA]Voegelchen> eh bunny
[20:02] <+[SpA]Voegelchen> bunny!!
[20:02] <+[SpA]Voegelchen> i know the map which it changed to
[20:03] <+[SpA]Voegelchen> just cant get the name
[20:03] <@wankin> monkeyz!!
[20:03] <+[SpA]Voegelchen> its the map where cp2 and 4 are two pillars
[20:03] <@wankin> anal monkeyz
[20:03] <+[SpA]Voegelchen> no it wasnt anal monkeyz. i am pretty sure there.
[20:04] *** Funkeh ist #specialattack beigetreten
[20:04] *** Q setzt die Modi +v Funkeh
[20:04] <+[SpA]Voegelchen> Badlands bunny
[20:04] <+[SpA]Voegelchen> it was badlands!

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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 20:07 
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Thats why with new update you have map name on the hud :ugly:


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 Post subject: Re: Servers broken?
PostPosted: 14 Aug 2009, 23:42 
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Has no REAL life! (5288)
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:mrgreen:

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