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 Post subject: bball2 updates
PostPosted: 30 Sep 2009, 16:04 
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Community slut (13474)
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- Applied "stickie fix" to all servers. This was done in the past but i forgot to include a module so it was only running on bball2 serv 3 (d'oh)

(Thanks oliver for reporting)


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 Post subject: Re: bball2 updates
PostPosted: 01 Oct 2009, 17:35 
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Community slut (13474)
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- Added AFK manager. Kick's afk people after 120 seconds of inactivity (admins included)


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 Post subject: Re: bball2 updates
PostPosted: 02 Oct 2009, 00:51 
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Has no REAL life! (2546)
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nice nice :D


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 Post subject: Re: bball2 updates
PostPosted: 02 Oct 2009, 18:06 
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Illiterate (1)
That's awesome news!

As per our Steam chat, could we have tf_ctf_bonus_time 0 too, please? You get the occaisional crit rocket from capping the intel that survives into the next round. Whilst it is quite amusing seeing an entire team wiped out before the round begins, it's also a little frustrating :wink:

What do you think about tf_damage_disablespread 1, too?


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 Post subject: Re: bball2 updates
PostPosted: 02 Oct 2009, 18:27 
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Has no REAL life! (5288)
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Yeah there is no need for the crit bonus to be >0

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 Post subject: Re: bball2 updates
PostPosted: 05 Oct 2009, 07:23 
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Kinda hopeless, but improving (100)
Crit on :ugly:


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