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PostPosted: 10 Nov 2009, 18:29 
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I got the game today, played a bit online and completed the single player part.

Since I've been spending most time playing singleplayer, I will cover this the most.

The game starts with a few easy missions to familiarise yourself with the controls. In the third mission, a General Shepard sends you to Moscow to assist a terrorist. He claims that there will be heavy civilian losses, but these are nothing compared to the losses, is the attack not carried out. So you end up going into a busy Moscow airport terminal with three heavily armed Russian terrorists.... Your objective is then to kill as many civilians you can, then scramble. After having fought through a lot of Russian special forces and police officers, you make it to the extraction zone, but is gunned down by the Russian terrorists. You corpse is left on the scene, and the Russians of course thinks that it was an American military operation. Then the next lot of missions are spread out over Virginia, USA and the far east Russia; you will defend the American capital to the best of your abilities as a US ranger, and you will attack Russian defensive positions in the far east with the 141st Task Force (British unit under American control). Your mission is to deflect the attack AND free Captain Price of the S.A.S..

After having freed Price, you make your way to a Russian submarine base, where Price fires a nuclear missile towards Washington, despite direct orders not to. The missile detonates in space, over Washington, sending an EMP wave that covers the entire US east coast, killing off the Russian superiority, and allowing the rangers to take back what is left of the capital. Meanwhile, the Secretary of Defence has given General Shepard a "Blank Check" to do whatever he deems necessary to win the war.

Soon, however, you discover that General Shepard has planned this all along. It turns out that he lost 30k soldiers five years earlier, during the conflict that is covered in CoD4. He wants to rebuild an ever stronger American army, but needs an "incident" to take over full control of the army AND get the American people to join the army en masse.

Captain Price and "SOAP" are the only survivors of the people who knows his plan, and they set off to kill him. After a long fight, where Shepard merely escapes, Price manages to shoot down his helicopter. In the following fight, you manage to kill him off. However, his army still fights for him, and you have to scramble fast. You barely make it out of there, and goes into hiding.

During the credits, you watch small feeds from what looks like a museum. The museum is full of "scenes" from the museum, suggesting that General Shepard succeeded in at least half his plan; to make America look like the victims, mobilise a large army, and eventually take down Russia.


The graphics in the game is stunning, a big improvement from World at War. Everything looks very polished. Gameplay wise, it's very hectic, it has the whole "epic" vibe to it, although some missions can be a bit annoying (read: the Brazilian missions SUCK!). The AI has also gotten an upgrade, and thus, they will now only attack targets they KNOW are there. Which means you can easily flank the enemy, as long as you remain unseen, and the rest of your team keeps firing from their position. Also, your squad has become much better at "spotting" targets for you. In the old games, they gave you very little to go on, like "Enemy behind the half-wall". Now, it is not uncommon to hear "Enemy inside the grey house, three o'clock, second floor" or "Enemies by the police car". Overall, it's the best title of the series.


I joined a multiplayer game just to test it. It didn't take me long to actually enter one, and although the game supposedly isn't running on dedicated servers, everything felt smooth, no lag, no disconnects. We played a game of 6v6, which proved to be a perfect amount of players for the maps. The maps didn't feel smaller than the CoD4 maps, although this may be because I am not yet familiar with these maps.

Besides, CoD4 was also the most fun when playing something like 6v6.

I find the multiplayer part to be a huge improvement to the previous titles, despite what people has written prior to the release.

Both the multiplayer and singleplayer parts are well worth the money, and this is definitely the best title to be released in the past years.

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JuncoPartner: I could barely hold it up for long.


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PostPosted: 10 Nov 2009, 18:34 
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Spikespiegel wrote:
this is definitely the best title to be released in the past years.
Credibility dropped to zero right there. :P

@topic
Might actually get this for the shitbox360 if online is smooth, still sounds shit from what I hear elsewhere though; gonna have to wait and see.

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PostPosted: 10 Nov 2009, 18:38 
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Fluffy Meowington wrote:
Spikespiegel wrote:
this is definitely the best title to be released in the past years.
Credibility dropped to zero right there. :P
Name one better title!
Fluffy Meowington wrote:
@topic
Might actually get this for the shitbox360 if online is smooth, still sounds shit from what I hear elsewhere though; gonna have to wait and see.
You only hear shit from the people who haven't actually tried the game. I checked out a couple of user reviews while installing, and most of these people agreed with me, even those that were very sceptic before release.

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<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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PostPosted: 10 Nov 2009, 18:43 
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Has no REAL life! (1715)
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Quote:
I find the multiplayer part to be a huge improvement to the previous titles, despite what people has written prior to the release.
And that's because ? As far as considering facts it is a huge step backwards. And argument, that 6vs6 is perfect for you - ok I understand your opinion, but how is that an improvement ? Would tf2 be also perfect if it was only 5vs5 no crits, cause that's what competitive play is all about ? 12 players ( 18 in case of groundwar ) is standard for consoles, but as for pc it's unacceptable not to have a choice. Also consider S&D gamemode LOCKED until you reach level13 a bonus from xbox/ps version :ugly: Watched justin.tv stream from multiplayer yesterday and found 54 various informations popped on screen everytime you do anything very annoying. Do you really need to know, that you stopped someone 5 kills streak ? Funny thing is, that game has exactle the same config file as CoD4, but changing most commands makes the game crash :D Shows pretty well, that somewhere down the line they decided to make perfect 1to1 conversion from console :/


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PostPosted: 10 Nov 2009, 18:56 
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So long and thanks for all the fish! (1771)
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Bartg wrote:
Quote:
I find the multiplayer part to be a huge improvement to the previous titles, despite what people has written prior to the release.
And that's because ?
The maps seem more well-rounded. The maps in CoD4 weren't as well-rounded for all the gamemodes, as this CoD game is. For example, the small map was useless for anything but DM, the Bloc map sucked when playing headquarters, and the list goes on. In this game, IW seems to have had all gamemodes in mind when making the maps. Furthermore, the killing streak bonuses doesn't seem as overpowered as the helicopter. And although there IS the nuke, it's virtually impossible to get those kinds of kill streaks with only 6 opponents.

Finally, there are more weapons to choose from in this game, with some of them opening up entirely new tactics. Since the teams are small, teamwork is essential. I played a game of CTF, with me being a machinegunner, laying down suppressive fire on the enemy base, while two of the others ran in and got the flag. One of them carrying a riot shield, and the other staying right behind him, shooting over the shield. The last three players on my team stayed back as defence.

So yeah... the multiplayer part is improved; more weapons, more tactics, better maps and better teamplay.

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<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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PostPosted: 10 Nov 2009, 19:02 
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Spikespiegel wrote:
Name one better title!
TF2, (honorable mention of) Psychonauts.

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PostPosted: 10 Nov 2009, 19:17 
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Fluffy Meowington wrote:
Spikespiegel wrote:
Name one better title!
TF2, (honorable mention of) Psychonauts.
TF2 was released not this year.

I admit, all the reviews, movies, trailers etc etc all look bloody awesome. It's just a shame they screwed it up so hard at the MP part of the game. I only play MP, so that's were my entire opinion of a game is formed.


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PostPosted: 10 Nov 2009, 19:37 
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Got it today on ps3, £26 from sainsburys - bargain. Straight in on Hardened difficulty - bloody he'll it's harsh at times. Fantastic single player campaign, after 7 hours of play I'm upto the nuke bit. O

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PostPosted: 10 Nov 2009, 22:03 
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Just read something interesting about multiplayer
Quote:
There is no auto-balance feature, so if a team starts getting ♥♥♥♥♥, people start leaving and you'll be playing a 6vs4-3-2-1 until you're thrown back to the lobby screen.
:6


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PostPosted: 10 Nov 2009, 22:29 
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call of duty is just getting lame tbh.

Infinity ward should return to WW2

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PostPosted: 10 Nov 2009, 22:32 
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Spikespiegel wrote:
I joined a multiplayer game just to test it. It didn't take me long to actually enter one, and although the game supposedly isn't running on dedicated servers, everything felt smooth, no lag, no disconnects.
right, i bought cod earlier and have played it almost the whole day today, played mostly free-for-all and i thought fuckin hell this was smooth, and it was. but then i wanted to try out ground war with 18 players and the lagg began, changing host every 5 minute. at that point im even happier i didnt get the game on pc. u can see who hosts the game by taking a look at the scoreboard when the server/map starts, and look for the only 1 with the best ping.

but for now, im mostly gonna play free-for-all or something with less players most of the time.


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PostPosted: 10 Nov 2009, 22:42 
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Bartg wrote:
Just read something interesting about multiplayer
Quote:
There is no auto-balance feature, so if a team starts getting ♥♥♥♥♥, people start leaving and you'll be playing a 6vs4-3-2-1 until you're thrown back to the lobby screen.
:6
That is true, but it will only last for one map. After each map the teams are scrambled, so that the best players from last map is spread evenly out on both teams.
Quote:
right, i bought cod earlier and have played it almost the whole day today, played mostly free-for-all and i thought fuckin hell this was smooth, and it was. but then i wanted to try out ground war with 18 players and the lagg began, changing host every 5 minute. at that point im even happier i didnt get the game on pc. u can see who hosts the game by taking a look at the scoreboard when the server/map starts, and look for the only 1 with the best ping.
I've been playing alot of Ground War, and I have only experienced lag once or twice... It might come down to luck, though!

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<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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PostPosted: 10 Nov 2009, 22:55 
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198131 signatures in the petition. It won't make a difference but I signed anyway. :wink:

http://www.petitiononline.com/mod_perl/ ... i?dedis4mw


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PostPosted: 11 Nov 2009, 00:09 
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And to sum up biggest mistake they made about MW2 is that there will be no communities to stick with, mostly random guys with addition of few friends :/


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PostPosted: 11 Nov 2009, 05:16 
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[SpA]SaintK wrote:
TF2 was released not this year.
Spikespiegel wrote:
this is definitely the best title to be released in the past years.
Anyway, I'm just nitpicking, carry on. :)

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PostPosted: 11 Nov 2009, 05:18 
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http://www.xfire.com/games/codmw2/Call_ ... ve_videos/ it does look exactly like cod4 with higher pings and new maps/weapons :/ Shield is a bit ridicolous, since its indestructible and you can kill people with 2 shield hits.


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PostPosted: 11 Nov 2009, 12:51 
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Also, for the people who complain about the nuke....

The game has over 10 killstreak rewards, with the top one being a nuke that requires 25 kills without dying. However, you have to first unlock the rewards, then select them. At any time you can only have three killstreak rewards active. This means that if you really want the nuke, then you will have one lower reward less.

I think that the best way to get to a nuke is to take a low rate bonus first, either the Helicopter strike, Harrier strike or Predator missile, then have the AC-130 gunship or the chopper gunner in the middle. Even then, getting the nuke is virtually impossible, especially since you are VERY vulnerable while operating the bonuses, especially the AC-130 gunship and the chopper gunner.

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<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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PostPosted: 11 Nov 2009, 17:48 
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It seems joining IW.net+vac was succesfull, first aimbot is already out :ugly:


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PostPosted: 11 Nov 2009, 18:27 
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rofl well that took long. with them there will be no problem to get the nuke.


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PostPosted: 11 Nov 2009, 19:03 
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Funny if it used the auto aim feature from the consoles (there's IW saying it isn't a console port) :P

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PostPosted: 12 Nov 2009, 14:02 
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(pasted from other thread)

So, the day has passed, the game is complete. thoughts...

Well the moment i launched SP and entered the tutorial mode i was super pissed off, they have removed fundamental PC features that for me affects my playing style. I instantly stopped playing, ranted at facebook, then constructively posted my views on the IW forums. Now some may think these arent things to get upset about but i really crave these things. Basically you can no longer use Q and E to lean around corners, so now like those console fps nubs i have to stand out of cover to shoot.... stupid... also they have removed the function to disable cross-hairs, even in veteran mode!!! wtf, i bloody hate crosshairs, they are shit and pointless, especially in COD. so that bugged the crap out of me,... till i got to the 2nd level in SP then i was sold, i can't knock the game... its fcking awesome! ill leave it at that, it has to be played to be believed, truly stunning, amazing action packed story (do it on veteran too). It's all about SP mode for me and they delivered, i cant fault it. The AI is intensely smart, the first mission in rio on vet was almost impossible, they were bloody tracking me thru the map and by that point my support were all dead.. was super hard...either way the SP was intense, like sitting down and watching an actually good micheal bay movie with decent actors (seriously check the cast) and a decent plot.

Spec ops mode is really fun, unfortunately i have 3 friends who own this game on the PC so basically its hard to find someone to play with, but an old L4D chum has it so we cained like 80% of the missions on vet so far and its been really fun and professional lol.

Now for the big one, the one that has caused all the controversy, MP. Well tbh, i quickly wasnt that bothered about a lack of dedicated servers. You see from my past experiences of COD4, it always took time and effort to find a server that a) was hardcore b)had a good ping and people playing and c) was not bible bashing me thru the whole game and displaying quotes and gospel (which is so retarded cause the game is about shooting people in the face... not that Christian.... thou shalt not kill etc etc....wait a minute... hmmm..... actually... to be debated....

anyway, POINT is that it would take so long to get in game in cod4, and find a good server, (im guessing no spa servers at that point in time) so now the new system, doesnt work that bad, i mean im only there to shoot people, its not like l4d or tf2 or what not where im invested in the community or team spirit really. The system works at least and you get in game just fine. If you want to arrange clan wars you still can just have to control invites (like l4d). Plus the small teams make the game more exciting for me. Rather than a dull frag fest where u are killed every 5 secs on spawn and its complete chaos, its more strategical and tense and actually requires skill, not like tf2 where big teams just make it more fun, its not needed on MW2, its much better with using skill, precision, pace and tense action.

thats it. i reckon yes they really did a naff job providing a superb product for the PC consumer, but i cant fault the game because the way i felt after the last mission of SP was worth every penny :D

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PostPosted: 12 Nov 2009, 14:30 
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I finished the single player campaign yesterday on the ps3 (hardened) and certainly won't be attempting it on veteran for a while. Some of the later levels are a bitch (getting to the west wing from the underground passage was almost down to pure luck) - conversly the ending levels where pretty easy.

The AI (as mentioned already in above posts) are pretty impressive. On the level where you are protecting the data upload the use of flashbangs made it feel like you were playing real players.

I must admit its also really nice to play a linear scripted game, rather than wandering around a open world spending ages getting from one mission to the next. When linear is does this well its like being on the best roller coaster - intense, relentless and quick.

I don't really care about the multiplayer - can't stand console MP team games. Will give the co-op a go when I find some friends lol

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PostPosted: 12 Nov 2009, 15:10 
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rofl, one of the biggest reasons I never bought COD MW on the PC was the uselessly big servers. COD really works best in a 6vs6 environment.

Still I really can't be arsed to buy the game. I sort of have had it with the modern warfare milktrain however great that train might be. Seriously modern warfare shooters are now officially outmilking WW2 shooters

(GRAW, GRAW2, COD MW, COD MW2, BF BC, OF: DR, just to name a few)

MEH

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PostPosted: 12 Nov 2009, 16:58 
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[SpA]Crovax20 wrote:
Seriously modern warfare shooters are now officially outmilking WW2 shooters

(GRAW, GRAW2, COD MW, COD MW2, BF BC, OF: DR, just to name a few)
True, but CoD:MW still distances itself from those games.
Battlefield was meant to be an online-only game. It was a successful game, but it wasn't very action packed. Usually you would have to travel quite some distance to see some action, and if you had no vehicles it just plain sucked. Furthermore, if a team captured both main bases of a map, the other team was pretty fucked, as they lacked the vehicles.

OF : DR is sort of an open "reality" shooter, which means that most of the times the two teams are dug in quite far from each other, just shooting.

GRAW and GRAW2 is probably the games that resembles CoD the most. Both are designed as single-player games. Both have incorporated quite successful multiplayer parts, but it still doesn't match up to CoD: MW. You see, GRAW is a "Special forces"-game, which means that there really is no epic missions in singleplayer. CoD:MW is built OF epic held together by awesome-sauce; the battlefield is immense, it's action-packed, there are TONS of enemies to work through, but also tons of allies to help you (and get killed). But the two biggest differences is that GRAW is too unpolished for me... Everything is "square", some places are barren and most of the time you wonder where all the residents are. The other point is the AI. Where it is impossible to get close to an AI in GRAW, and where the enemy seems to "forget" you, if you stay out of line of sight for just a few seconds, the AI in CoD is very realistic, as Balls said. They WILL try to flank you, they WILL try to suppress you, they WILL cover eachother, and they DO NOT have eyes in the back of their head... Thus, it is possible to flank them - while your team is suppressing them from another direction - and simply just knife your way through them... But when you use an un-silenced weapon, they will get notified of your presence. Also, GRAW Multiplayer never caught me, while I can't stop playing CoD:MW2 MP.

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<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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PostPosted: 13 Nov 2009, 11:54 
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[youtube]http://www.youtube.com/watch?v=cudCajMN ... re=popular[/youtube]
Now thats a lucky crit :ugly:


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PostPosted: 13 Nov 2009, 12:28 
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welcome to join me in mp if you want spike :)

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PostPosted: 13 Nov 2009, 18:21 
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Bartg wrote:
YouTube video
Now thats a lucky crit :ugly:
Omg, awesome! :ugly:

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PostPosted: 13 Nov 2009, 19:35 
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Mr. 87 and I just did some Spec ops missions on veteran difficulty. They are VERY fun, varied and also difficult.

The best mission, so far, is the Prypiat one. You have to sneak to your extraction point while you kill a few guards. What makes the map hard is that the map is loaded with enemy snipers, which are virtually impossible to spot. The one with the blackhawk gunner was also cool :)

We have done some 10 missions, getting full score on all... Most took a few tries, especially the AC-130 one, since the runner is very exposed indoors. I look forward to doing a few more tonight :)

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<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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PostPosted: 13 Nov 2009, 20:28 
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Bartg wrote:
YouTube video
Now thats a lucky crit :ugly:
This video alone actually makes me wanna buy this game.


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PostPosted: 13 Nov 2009, 20:52 
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so spike, no bigger ping problems then?


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