[SpA]ProtectMyBalls wrote:
You're saying that a game mechanic that removes the need for me to be able to maneuver/sneak up on a target (especially given I am (as pred or alien) very camouflaged) and instead simply plops me gently next to my victim is not lazy? I cannot possibly imagine what explanation would justify this belief...
If the alien had been designed correctly (as in if wall-running was not tragically broken, the sprint not farcical and the general movement wasn't speed far too slow) and was able to move as it should, again, like it can in the first game, then this talent-removal-system would not be required.
Howard it throws you at them! not next to them, u can still sneak if you choose too. Jesus, im all for strong opinions but you just seem irrational at the moment.
Ok, I'm not trying to be supercilious here so maybe I am simply not being clear. Let me elucidate:
In AVP there is a focus-then-leap mechanic, right? What it does it allow the predator or alien characters to cover very large distances very quickly and land with a high degree of accuracy. That sound fair? So by "focussing" (Read: "pressing a button") then leaping (Read: pressing a second button") an alien or predator character can clear entire rooms (more in fact) from a standing start, with no penalty, no fall damage and land very near (if the target is stationary, then immediately next to) their target. While performing this move they cannot be damaged as they are moving far too fast (what? 10 X normal movement speed), the move cannot be interrupted nor interfered with. Does all that sound like a fair description?
I'll assume it does for the sake of narrative.
Your argument that it is not a "dumbing-down" of the controls or an over simplification to accommodate those who lack talent is that all the tactics that the preceding games used such as hiding, stealth and sneaking up on your prey, are still viable within the new game, right?
Well, that is the problem. If there is a mechanic in a game that, at worst, moves me almost instantaneously towards my target, has no drawbacks and puts me in a position to deliver a very swift and high damage attack (if not a killing one) they why would I ever consider employing any other tactic? Why would I scurry about manually hunting and attacking something when I can simply stand where I spawn, wait for an enemy and press 2 buttons followed by 2 more. Wash, rinse, repeat.
Adding a game mechanic that replaces skill with automation is always inexcusable. Imagine if next week Valve announce that they feel sorry for under-talented players who wish to play sniper and are therefore releasing an Aim-Bot that, with the press of 2 buttons, targets and fires with, say, 85% accuracy. It wont guarantee a headshot, but it will make it very likely you will hit them. Their defence for doing this, of course, would be that you don't have to use it and that the manual aiming option is still viable.
How about an example that actually happened? The Codemasters game GRiD. Their plan from the outset was to remove skill from the game. Their entire mission statement was that anyone who plays GRiD should instantly feel like a racing driver, regardless of skill. Now this was great for the unwashed masses, those without inclination or time to learn the controls to a racing game or those who simply lacked the ability play them well could suddenly play this game and feel like a champion. Now sure there is an argument for this: people should be able to enjoy the games they buy, right? True enough, but games, as I will have written on my tombstone, should require skill.
I am very bad at racing sims. Very bad indeed. And yet I own a G25 steering wheel and a copy of every SimBin title for the last 10 years. I play them most weeks, offline, in practice mode, and slowly but surely I am getting better at them. I am learning the tracks, the feel of the cars and how the physics work. I am gaining skill.
As stated though people may not have time for this level of practice. Fair point. Okay then, I am also deeply useless at bullet-hell Schmups, but I love the idea of them. Can I have a BH-Schmup made that requires no skill? How about a platformer where I never miss a jump?
Games should be made more accessible, no doubt. I love this entertainment medium and I wish to see it grow and thrive so we need to attract any and all we can to the party. We should not however reduce games down to the level of the least skilled person at this party. While GRiD no doubt made many, many people feel good when they beat it, those people are no better at other racers than when they started. What exactly was wrong with the systems we had before? In Gran Tourismo you can, if you are less experienced, turn on a huge array of assists that will help you learn the basics of the game. As you get better you can then slowly remove these assists, therefore breaking down the complex task of learning the skills of a racing driver into manageable chunks. But the industry doesn't like that route any more. Game devs now think they are Hollywood producers and are now in fact making films in which the player is just along for the ride, staring slack-jawed at the special effects. I personally don't like where this is heading...