The SpA servers are closer to vanilla after the changes then they were before (24man 80%reaspawn from 26man 50% respawn) so your argument makes no sense.
How can you say you want servers to be as close to "valve balance" as possible yet enjoy the 32man spamfest that is ukcs?
My arguments always make sense. Period. If you took the time to fully comprehend what I was saying you may begin to understand that.
It is not a question or spawn timers of player limits; these are things that can disrupt the game but generally will not break it.
The main problem, as I stated quite clearly but you chose to ignore in an attempt to validate you opinion, is class limiters. Limiting classes beyond the obvious (i.e. that there should not be more of, say, 3-4 of each class) is idiotic. At all times. No matter the sentiment.
The game
IS balanced. The classes were deliberately and logically constructed to play off and offer counterpoint to each other. Removing an entire class as SpA used to or, as they now do, drastically limiting an entire class is wrong. Always. No matter the intentions. By removing one class you make others more powerful. The issue is not what classes or maps are unbalanced, it is that players are fecking lazy. A well organised team can take down any defence, regardless of the number of engineers and that is simply a fact and not up for debate. Limiting classes because you acknowledge that your regular players are lazy, class-hogging whores is just self detrimental. If SpA had an active TF2 community any more then the issue would not be so apparent.
I believe I can to prove the fact that SpA no longer gives a crap about TF2 by pointing out that, earlier today, when I requested that someone reboot the TF2 servers as they were all furiously lagging and glitching, I got told, in comedic but no less certain terms, to go fuck myself as the reason for my discomfort was that I was not playing Global Agenda.
That is the issue here: you want to have TF2 servers, then have TF2 servers! But they require effort, you see. Quit getting lured away by the next "in" game and give support to the player base you already have.