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Performance Warning: Merge with 'weapons\... https://forum.specialattack.net/viewtopic.php?t=2700 |
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Author: | CherryRed [ 30 May 2008, 12:18 ] |
Post subject: | Performance Warning: Merge with 'weapons\... |
Hope someone can help with this. When I played on the 'Steel' map last night (think it was server #2) I experienced massive lag and the 'connection problem auto disconnect in ...' message kept flashing up in the top right of the screen. I disconnected and reconnected several times but the same thing happened. When the round ended and the map changed to 'Labor' I experienced the same thing. This was more weird as I had no lag when moving around the first red spawn point but as soon as I left that room I experienced massive lag again. Moved back into the room and it was fine, back out and it sucked. I was checking the console on both maps and this message was repeated in red a number of times: Quote: Performance warning: Merge with 'weapons\v_models\v_minigun_heavy.mdl'. Mark bone 'bip_upperArm_L' in model 'player/heavy.mdl' as being used by bone merge in the .qc!
I've checked google but only found old forums, mostly for other Valve games where players reported similar issues but none with a solution.I'll post a link to this thread http://forum.specialattack.net/viewtopi ... one#p17877 as SpA]ha11elujaz0rz had the same entry in the console, although the issue was different (failed connection, not lag) and so the cause may be also be different. I finally got annoyed and reinstalled TF2, and I didn't experience the problem again, but that seems an excessive approach. I did experience this quite some time ago when I first played the happy cow map, but that cleared as soon as the map changed and I've not had it again until now, so always assumed it was an issue with the map. Any help would be greatly appreciated. This is my system info to save any obvious questions: Quote: Processor Information:
Vendor: AuthenticAMD Speed: 2216 Mhz 2 logical processors 2 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported Windows Version: Windows Vista (32 bit) NTFS: Supported Video Card: Driver: NVIDIA GeForce 9600 GT DirectX Driver Name: nvd3dum.dll Driver Version: 7.15.11.7516 DirectX Driver Version: 7.15.11.7516 Driver Date: 2 May 2008 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 60 Hz DirectX Card: NVIDIA GeForce 9600 GT VendorID: 0x10de DeviceID: 0x622 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1680 x 1050 Desktop Resolution: 1680 x 1050 Primary Display Size: 23.35" x 14.57" (27.48" diag) 59.3cm x 37.0cm (69.8cm diag) Primary Bus: PCI Express 16x Primary VRAM: 512 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Speakers (Creative SB Audigy 2zs) Memory: RAM: 2046 Mb |
Author: | Gahrain [ 30 May 2008, 16:26 ] |
Post subject: | Re: Performance Warning: Merge with 'weapons\... |
re: Performance warning: Merge with 'weapons\v_models\v_minigun_heavy.mdl'. Mark bone 'bip_upperArm_L' in model 'player/heavy.mdl' as being used by bone merge in the .qc! I get the same string of warnings in console - think you get about 8 or 9 warnings as each bit of heavy is described every time you see one. Haven't had it before - played steel for first time yesterday ... That said it had no impact on my machine for steel, labor or anything else though - doesn't help but may mean the problem is elsewhere. |
Author: | [SpA]demm [ 01 Jun 2008, 22:42 ] |
Post subject: | Re: Performance Warning: Merge with 'weapons\... |
yeah, I get the same message often. I have lag issues too, though they are probably unrelated to that. |
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