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 Post subject: A Vampyre Story - Demo
PostPosted: 17 Nov 2008, 15:03 
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Swinging ball sacks! The game is almost here, 21st I believe is the release date.

I'll probably buy this game just to show my support, It's only around 35€, but I can't wait to see what it's like.

Go go go:

http://www.vampyrestory-game.com/

I've already seen some complaints about the voice of Mona, but we'll see, downloading it now.

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PostPosted: 17 Nov 2008, 15:24 
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The Necromancer (4970)
Yep - I couldn't wait for it was well - another awesome point&click adventure by former LucasArts employees. Will probably be writing a review on that one. ^^

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PostPosted: 17 Nov 2008, 16:39 
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Just finished it.

I can see why there's been complaints about the voice, it's quite high-pitched, but I got used to it. The other voices were fine though.

Nothing else to complain about really, I like the art style and the puzzle was alright.
I also liked the way you could get "ideas" in your inventory that could be used for later stages of the puzzle.

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PostPosted: 17 Nov 2008, 17:04 
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Another game on my long "wanna play" list... :/

:mrgreen:

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PostPosted: 17 Nov 2008, 17:26 
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release is the 19th, at least in germany, can't wait for it ^.^

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PostPosted: 17 Nov 2008, 19:49 
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The Necromancer (4970)
Well - that demo was... Uhm... Short... Like 5 clicks to finish it. 0_o

I'm a bit worried... I don't know if you followed the troublesome development of Vampyre Story but I think it might show... A game that gets delayed so much, ends up in the development limbo for extended periods of time etc. is bound to suffer quality wise...

Why am I saying that? Despite being incredibly short the following things happened in the demo:

1. it locked up on one occasion (starting a new game instead of loading an old one and immediately hovering the cursor over the entrance of the gravedigger's house)
2. it crashed on exit
3. I managed to glitch through the locked door, skipping the whole puzzle and making the game unsolvable

The "idea" thing is indeed quite nice because it justifies the characters not carrying around useless items and ties certain readily available solutions to a certain location.

I kinda liked the puzzle because it was mostly logical unlike the crazy stuff you were supposed to
do in games like e.g. Discworld.

I was surprised to see that the demo didn't show much of the game's humor - I hope the end product will be much funnier...

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PostPosted: 18 Nov 2008, 00:32 
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That's strange, I didn't have any technical problems with the demo.

I'm curious though, how did you glitch through the door?

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PostPosted: 18 Nov 2008, 03:17 
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The Necromancer (4970)
I have absolutely no idea - I put the "afterburner" in the stove and after I clicked the door with the hot shovel once again I suddenly found myself standing outside without a way to leave the location. 0_o

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PostPosted: 23 Nov 2008, 13:11 
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mh...i'm playin the game now for a while & it's quite nice...no real adventure hit but one of the better adventures i would say...& i like the humour...

& there are also good news for every1 who also like the game:
Quote:
• There will be at least three A Vampyre Story games, and possibly four.
:mrgreen:

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PostPosted: 23 Nov 2008, 15:07 
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Has no REAL life! (3017)
Yeah, the dialogues are very nicely done. I looove all the popculture references. :)

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PostPosted: 23 Nov 2008, 15:56 
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[SpA]Baal Kagan wrote:
mh...i'm playin the game now for a while & it's quite nice...no real adventure hit but one of the better adventures i would say...& i like the humour...

& there are also good news for every1 who also like the game:
Quote:
• There will be at least three A Vampyre Story games, and possibly four.
:mrgreen:
Well, that's very ambitious of them, I hope they can do it. Where did you read this btw?

I don't have the game yet, hopefully it will arrive in a few days.

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PostPosted: 23 Nov 2008, 16:26 
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[SpA]Doomshine wrote:
Well, that's very ambitious of them, I hope they can do it. Where did you read this btw?
The review I read stated it has an open end... so one sequel seems to be sure.

I simply hate it when they make adventures with open ends like Runaway 2... bulls*** tbh. :(

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PostPosted: 23 Nov 2008, 19:52 
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i got it from a officiall interview with the creator of the series bill tiller doomshine... :)
Quote:
We also get some more story details - AVS will be a trilogy, like LOTR or Star Wars, and the first two parts of that trilogy will be about Mona and Froderick escaping Draxsylvania, while the third game will take place in Paris.

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PostPosted: 24 Nov 2008, 20:50 
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[SpA]Blackhawk wrote:
[SpA]Doomshine wrote:
Well, that's very ambitious of them, I hope they can do it. Where did you read this btw?
The review I read stated it has an open end... so one sequel seems to be sure.

I simply hate it when they make adventures with open ends like Runaway 2... bulls*** tbh. :(
ok i finished the game & i have to say that the end is as bad as in runaway 2... :evil: :?

very nice game tho~ 8)

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PostPosted: 08 Dec 2008, 18:38 
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Christ almighty, I ordered it 2 weeks ago. I knew some serious fuck-up must have occurred when it's taking this long.

Sure enough, turns out the site I ordered it from decided to change the name of the game to "A Vampire story" after I ordered it. In other words, the product I ordered no longer existed on the site. :?

So I sent an email their way, telling them to change the fucking name back and send me the now correctly fucking named game (which, according to the site, is in fucking stock).

Ok, I didn't word it exactly like that, but I should have. I should have...

The game now has its proper name on the site and was posted today, woo and yay.

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