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 Post subject: TF2 updates installed
PostPosted: 15 Jul 2009, 06:57 
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Community slut (13474)
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Linux Dedicated Server
* Improved connection logic to help servers that aren't automatically reconnecting to Steam.

Engine
* Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present.

Team Fortress 2
* Added an optional per-map particle manifest called <mapname>_particles.txt, which should be located in the maps directory, so map authors can load custom particle files.
* Fixed minicrits resulting in reduced damage for weapons at close ranges.
* Fixed the Cloak and Dagger not regenerating at the correct rate.
* Fixed setinfo exploit that allowed restricted convars to be set while connected to a server.
* Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played.
* Fixed "jointeam unassigned" exploit.
* Fixed being able to respawn during the chat time before a level change.
* Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash.
* Prevented some exploits based on mat_dxlevel being changed in-game.
* Updated ripple effects for water drips to improve performance


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PostPosted: 15 Jul 2009, 10:29 
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* Improved connection logic to help servers that aren't automatically reconnecting to Steam.
Yay, I hope it'll work.
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* Updated ripple effects for water drips to improve performance
I just tried this one, now when I go underwater in 2fort the fps drops only to 30 and not 15 like before and when I go out it comes back to normal (it used to be stuck at 15 until I respawned), so at least something. But it's still broken since I have ~40-50 fps underwater in crysis with everything maxed out.


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PostPosted: 15 Jul 2009, 13:26 
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Has no REAL life! (4162)
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[SpA]lacop wrote:
But it's still broken since I have ~40-50 fps underwater in crysis with everything maxed out.
That's cause of the TF2 underwater love!


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