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ctf_biomass
https://forum.specialattack.net/viewtopic.php?t=7169
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Author:  swaty [ 05 Apr 2010, 02:32 ]
Post subject:  ctf_biomass

Download
http://forums.tf2maps.net/showthread.php?t=12609


Beta 3 Changelog:

-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel at middle.
-Added more health/ammo.
-Visually improved the 3d skybox.
-Added more cover on some parts of the map.
-Widen the corners to the intel room.
-Improved fps.


Updated Screenshots:

Image
Image
Image
Image
Image
Image
Image

Author:  [SpA]Migu [ 05 Apr 2010, 07:38 ]
Post subject:  Re: ctf_biomass

Those screens look awesome, nice job! :D

Author:  DrMcMoist [ 05 Apr 2010, 13:44 ]
Post subject:  Re: ctf_biomass

That looks fantastic. :mrgreen:

Author:  ProtectMyBalls [ 05 Apr 2010, 14:26 ]
Post subject:  Re: ctf_biomass

u can swim in it!! nice!

Author:  [SpA]Minimoose! [ 05 Apr 2010, 16:35 ]
Post subject:  Re: ctf_biomass

oh wow, that looks good.

Author:  ProtectMyBalls [ 05 Apr 2010, 17:10 ]
Post subject:  Re: ctf_biomass

its what hydro should have looked like. :)

Author:  annarack [ 06 Apr 2010, 00:36 ]
Post subject:  Re: ctf_biomass

Looks good, I'd like to try it :5:

Author:  ProtectMyBalls [ 06 Apr 2010, 02:18 ]
Post subject:  Re: ctf_biomass

is it possible to get a top down view?

Author:  swaty [ 06 Apr 2010, 19:47 ]
Post subject:  Re: ctf_biomass

[SpA]ProtectMyBalls wrote:
u can swim in it!! nice!
no you cant, you die if you fall down. :D

Author:  ProtectMyBalls [ 06 Apr 2010, 23:46 ]
Post subject:  Re: ctf_biomass

swaty wrote:
[SpA]ProtectMyBalls wrote:
u can swim in it!! nice!
no you cant, you die if you fall down. :D
boo! whats the reason? sharks? u need to have a good reason :P

plus can we see a top down view of the map layout, im curious :)

Author:  [SpA]Minimoose! [ 07 Apr 2010, 01:35 ]
Post subject:  Re: ctf_biomass

It's not water, it's acid.

Author:  ProtectMyBalls [ 07 Apr 2010, 16:45 ]
Post subject:  Re: ctf_biomass

wouldn't the support structures dissolve?

Author:  [SpA]Minimoose! [ 07 Apr 2010, 17:00 ]
Post subject:  Re: ctf_biomass

They are made out of platinum, for some reason they wanted the platinum to look like concrete.

Author:  ProtectMyBalls [ 07 Apr 2010, 17:13 ]
Post subject:  Re: ctf_biomass

moose you are wise :)

Author:  [SpA]Minimoose! [ 07 Apr 2010, 18:37 ]
Post subject:  Re: ctf_biomass

Economically, it might not have been the best decision :ugly:

Author:  ProtectMyBalls [ 07 Apr 2010, 19:11 ]
Post subject:  Re: ctf_biomass

by surrounding your building in corrosive acid? surely health and safety would have kicked off about it :D

Author:  [SpA]Minimoose! [ 07 Apr 2010, 21:06 ]
Post subject:  Re: ctf_biomass

Codswallop!

Author:  ProtectMyBalls [ 07 Apr 2010, 21:12 ]
Post subject:  Re: ctf_biomass

you know you can get a cream for that moose :)

Author:  swaty [ 10 Apr 2010, 03:18 ]
Post subject:  Re: ctf_biomass

So beta 2 includes some drastic changes starting wtih the middle area,
the cave being totally removed due to being too big and being too hard
to get the intel from the enemey's base so b2 has that fixed and the map is 100% playable now.
I retextured both bases since people were complaing not being able to know
which base is which so thats fixed too. Also, I added another route to the intel room to make it easier get the intel
and ton of other improvements as well.


Download
http://forums.tf2maps.net/showthread.php?t=12609

Updated first post with new info/pics.

Beta 2 Changlog:

-Added rails on the sides to make it less pyro friendly.
-Added another route out of the intel room to make it easier getting the intel.
-Removed the windows above the intel room.
-Scaled down the water.
-Fixed clipping problems.
-Added more signs throughout the map.
-Added more detail throughout the map.
-Fixed lighting errors.
-Retextured both bases so its easier to know on which base you are on.
-Removed the whole middle area(the cave) due to being too dificult to get the intel from the enemy's base.
-Removed a side route at mid being useless.
-Fixed ton of visual glitches
-Added more lights.
-Improved FPS by a lot.
-Added spec cameras.
-Improved visually the 3D skybox


Updated Screenshots:

Image
Image
Image
Image
Image
Image
Image

Author:  swaty [ 16 Apr 2010, 22:06 ]
Post subject:  Re: ctf_biomass

Download
http://forums.tf2maps.net/showthread.php?t=12609


Beta 3 Changelog:

-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel at middle.
-Added more health/ammo.
-Visually improved the 3d skybox.
-Added more cover on some parts of the map.
-Widen the corners to the intel room.
-Improved fps.

Author:  [SpA]Dekar [ 16 Apr 2010, 22:10 ]
Post subject:  Re: ctf_biomass

Someone should finally put all these custom maps on the servers. :?

Author:  swaty [ 01 May 2010, 00:51 ]
Post subject:  Re: ctf_biomass

So beta 4 doesn't have the death pit where the catwalks used to be since many people complained about it. I took some pictures of the changes.

Download
http://forums.tf2maps.net/showthread.php?t=12609

Beta 4 Changelog:

-Modified the entire area where the catwalks used to be due to the death pits being a problem.
-Fixed a few textures overlapping.
-Added more health/ammo.
-Improved fps.
-Added more detail in some certain areas of the map.
-Fixed a few other visual glitches throughout the map.

Image
Image

Author:  DrMcMoist [ 01 May 2010, 03:00 ]
Post subject:  Re: ctf_biomass

Damn you make fine looking maps swaty.

Author:  annarack [ 01 May 2010, 09:54 ]
Post subject:  Re: ctf_biomass

Very Impressive 8)

Author:  ProtectMyBalls [ 01 May 2010, 13:42 ]
Post subject:  Re: ctf_biomass

aww i really wanna see a top down shot :(

Author:  swaty [ 09 May 2010, 02:49 ]
Post subject:  Re: ctf_biomass

Download
http://forums.tf2maps.net/showthread.php?t=12609


RC1 Changelog:

-Added another spawn due to being too easy to spawn camp before.
-Fixed the fade distance to a couple of props.
-Fixed some nodraw textures.
-Fixed some issues with clipping.
-Fixed an issue with the 3d sky.
-Improved fps.

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