i doubt anyone would even notice.
Especially SpA members - har, har. :-D
However, I agree - what I've been saying all the time is that the instances of too many players using one class are VERY rare and all this stuff about "cramping one's style", "ruining the game" and whatnot is totally moot because class limits don't do Jack most of the time and these arguments enter pure speculative territory. I seriously doubt class limits would affect more experienced players at all since they WON'T choose to be a fifth spy if there are already four of them on the team anyway - if they will then they aren't
good players in all meanings of that word...
If some people can't be educated normally then they must be educated by force. Also, the argument about leaving the server because a player can't choose his or her favorite class. What about leaving the server because you join a team with 5 snipers and 5 spies and get such an ass-whooppin' that they perhaps won't ever play TF2 again. ;-)
See? You can theorize both ways and the truth of the matter is that the game has been designed in such a way that "exotic" tactics DO NOT WORK. 10 Pyros on a team is never EVER a tactically viable option and is ALWAYS the straight road to losing.
I'd rather play a nice, balanced and dramatic round in a proper team even if I'm stuck in a class I didn't intend to choose in the first place than be completely overwhelmed by the enemy because some people are too stubborn to switch classes.
I'd suggest that we simply try out a stricter class limit e.g. on server 3 like we're doing with all new stuff. If it'll ruin the game like some people say then it'll get thrown out. If it'll basically change nothing then it can stay. We have arrived at a point where theoretical arguments simply don't cut it - we have to test the limits empirically. =)
P.S. I feel that the current limit on Pyros is a bit unfair since too many of them usually don't hurt the team like e.g. too many Snipers or Spies. The post-update craze has settled and thus is not a valid argument anymore. We should either abolish class limits altogether or implement them from top to bottom - that's my opinion, based on the experience that half-assed measures usually bring half-assed results. =)