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 Post subject: Class Limit Needed
PostPosted: 14 Jul 2008, 19:46 
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Has learned to write! (181)
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Major influxes of Pyros, Spies (shit ones) and other classes bring me to request that you place Class Limit on your servers. We need Class Limit to stop assholes from trying to get achievements and flooding one class. It's time for the players of SpA to consider the team and not themselves when they choose classes.

To those of you who say that you want to play a class that your good at: Learn to expand your horizons. Explore classes that you are not good at. I should know, because I used to be total shit at Scout. But after a few hours of honing my skills I am now a very good Scout, if I do say so myself. You need to understand that this is a team game and it's designed to improve your teamwork and communications skills. Without the common sense and observation of the current status of the team there's no point in playing.

My suggestions for each class would be:

Scout: 2 (Urgent)
Soldier: 3
Pyro: 2 (Urgent, too many Pyros is horrendous. A team with 3 or 4 Pyros does not help.)

Demo: 3
Engineer: 4
Heavy: 2 (Urgent, when the update comes out. Trust me, 6 Heavies on one team = bad.)

Medic: 3
Sniper: 2 (Urgent, Sniper Wars anyone?)
Spy: 2 (Urgent, most Spies contribute nothing to the team because they all end up dieing before entering the enemy base.)

Please consider this and I hope my suggestions were useful. Thanks for the feedback.


Last edited by Dr Bob on 23 Jul 2008, 22:11, edited 5 times in total.

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 Post subject: Re: Class Limit Needed
PostPosted: 14 Jul 2008, 19:57 
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Community slut (13475)
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Hi,

The Pyro's are limited already to 3 max. We have not yet seen any reason to class limit the other classes. We are conciddering thought to set a general classlimit of 4 on all classes.


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 Post subject: Re: Class Limit Needed
PostPosted: 14 Jul 2008, 20:08 
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Geek (695)
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Sorry but I think Class Limits eliminate the fun of TF2, if I want to play a class i'm good at and enjoy, but can't because someone else is kind of eliminates the whole idea.


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 Post subject: Re: Class Limit Needed
PostPosted: 14 Jul 2008, 20:11 
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Has no REAL life! (2546)
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the classlimit for pyro doesn't seem to be working, unless it got fixed real recently and I didn't notice yet xP

and with 30slots or so, it's really hard to put these limits on them~
but I am all for a max of 4 engi's xD


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 Post subject: Re: Class Limit Needed
PostPosted: 14 Jul 2008, 21:09 
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Doesn't get out much (389)
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I only think it's needed when there's a new update, because they are most likely farming for achievements.

Usually a team full of one class (especially snipers) won't do that well.

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 Post subject: Re: Class Limit Needed
PostPosted: 14 Jul 2008, 21:12 
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The Necromancer (4970)
Quote:
Sorry but I think Class Limits eliminate the fun of TF2, if I want to play a class i'm good at and enjoy, but can't because someone else is kind of eliminates the whole idea.
I for my part think that people sticking too much to one class are eliminating the fun for ALL THE OTHERS on the server, so there you have it. =)

I mean it's true that there a place for any class on any map and that people should specialize if they are going e.g. for competitive gaming where you have to choose the best player for each class BUT in FFA you should adapt to the current situation. I'm really annoyed if some "class trends" are developing on my team because then it is usually I, as the least stubborn player, have to choose a class I'm not feeling like playing right now. For example the Pyro update forced me to play LESS as a Pyro, formerly one of my most played classes (even though I'm spreading my gameplay time) because if there was even ONE smart engineer on the other team we would be just losing all the time and everybody was just too narrow-minded to choose anything else...

Class limits are just keeping the players in reasonable boundaries and FORCE you to think of the team instead of only yourself... I'd say we should make the class limits even more rigid for the Sniper and Spy... It's not that I dislike them or playing against them but I feel that an over-abundance of these two VERY SPECIALIZED classes hurts the team the most, unless you're as awesome as Frosty and cookye as snipers or HR_moggi and b0se as spies.

I'd propose a limit of 3 Spies and Snipers, NO limit on Soldiers and Demomen because they are basically universal "core classes" that can advance in any situation and a limit of 4 on all the other classes... It's not that there are more than 4 Medics, Engineers, Heavies, Scouts and Pyros too often anyway...

I'm not in the least bothered by losing a round if I know that my team has fought hard but I'm very, VERY annoyed when a defeat comes in like 5 minutes because some morons decided we need 7 Pyros and 5 spies on the team... That's when I usually quit or switch servers...

Some class-focused players are even worse in that they start racking up points only for themselves by e.g. sticking to some "point farming areas" for their particular class instead of advancing or switching to a more suitable class for the next map stage etc. This is what pretty much ruined CS FFA as a cooperative and tactical game most of the time.
Quote:
the classlimit for pyro doesn't seem to be working, unless it got fixed real recently and I didn't notice yet xP
SpA members are excluded. ^^
Quote:
Usually a team full of one class (especially snipers) won't do that well.
Precisely! And I'd HATE to end up in such a team... Some people are, however, reluctant to switch to anything else because they may be racking up points even though their team is losing or simply like only ONE class (which is ridiculous, IMO, because all the classes are so balanced), so why should they care? Class limits enforce people to think outside class boundaries and think about the team as in TEAM Fortress. =)

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 Post subject: Re: Class Limit Needed
PostPosted: 14 Jul 2008, 21:23 
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Has learned to write! (181)
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Thanks for the feedback guys. And I'm glad that all the feedback was constructive on improving my suggestions. I agree with the fact that the Soldier and Demo are very important, but what happens when you have 4 Soldiers and/or Demos on the team? Madness and annoying team structure.
[SpA]Lim-Dul wrote:
Some people are, however, reluctant to switch to anything else because they may be racking up points even though their team is losing or simply like only ONE class (which is ridiculous, IMO, because all the classes are so balanced), so why should they care? Class limits enforce people to think outside class boundaries and think about the team as in TEAM Fortress. =)
The smartest comment from a TF2 player - EVER.


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 Post subject: Re: Class Limit Needed
PostPosted: 14 Jul 2008, 22:11 
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Has no REAL life! (2359)
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I suggested class limits a long time ago, and got shot down and burned by a majority of the community.

Funny how things are changing so rapidly now huh.

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 Post subject: Re: Class Limit Needed
PostPosted: 14 Jul 2008, 22:14 
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I'm guessing the pyro patch showed how much it was needed. I hope it stays only for pyro though, sometimes you want to mix it up weird ways.


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 Post subject: Re: Class Limit Needed
PostPosted: 14 Jul 2008, 22:59 
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Has no REAL life! (4162)
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Imho the current solution is fine. Just limit any class which gets its achievement pack. Playing the last 5-7 days most of the time (I played) there were max. 2 pyros so I could play my fav if I wanted to. I'm the last player sticking at one class, I try to play what's needed (if any), but too much pyros were no fun for medics, too.

I think it's regulating on its own. Sometimes there maybe extreme situations, but I never encountered one which wasn't cleared after a couple of minutes.

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 Post subject: Re: Class Limit Needed
PostPosted: 15 Jul 2008, 00:54 
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Has no REAL life! (1440)
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Yep, like what just was mentioned, just employ the class limits on the classes who get their achievements for about 1-2 weeks. After that it already goes down and becomes a normal class. It happened 2 the pyro already.

If some1 is trying 2 get their achievements in the further updates and fecking up the game experience just warn him/her and after that just kick him/her and a small ban of 1hour should suffice. Just an idea, dont crucify me :)

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 Post subject: Re: Class Limit Needed
PostPosted: 15 Jul 2008, 01:52 
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[SpA]Beserker wrote:
Sorry but I think Class Limits eliminate the fun of TF2, if I want to play a class i'm good at and enjoy, but can't because someone else is kind of eliminates the whole idea.

+1

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 Post subject: Re: Class Limit Needed
PostPosted: 15 Jul 2008, 03:16 
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The Necromancer (4970)
bOse wrote:
[SpA]Beserker wrote:
Sorry but I think Class Limits eliminate the fun of TF2, if I want to play a class i'm good at and enjoy, but can't because someone else is kind of eliminates the whole idea.
+1
(Probably) NSFW, for bOse's eyes only*

*insider joke

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War does not determine who is right - only who is left. - Bertrand Russell


Last edited by Lim-Dul on 15 Jul 2008, 17:16, edited 3 times in total.

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 Post subject: Re: Class Limit Needed
PostPosted: 15 Jul 2008, 06:41 
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Dr Bob wrote:
We need Class Limit to stop assholes from trying to get achievements and flooding one class.
That's the only reason why there are so many pyros out there right now, other than that I see no good reason to place a limit on other classes. As the others have already said, the current solution is fine.

Even if there was a class limit of say 3 players per class, I don't want to end up playing a sniper on granary just cause the other slots are filled and it would just add to the frustration if said people aren't really good at playing the class they have chosen.

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If I tell you I'm good, you would probably think I'm boasting. If I tell you I'm no good, you know I'm lying. - Bruce Lee


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 Post subject: Re: Class Limit Needed
PostPosted: 15 Jul 2008, 08:29 
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You guys should play on the SpA servers when I'm playing. You'll see why I made this topic.


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 Post subject: Re: Class Limit Needed
PostPosted: 15 Jul 2008, 08:47 
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[SpA]Xurreal wrote:
Even if there was a class limit of say 3 players per class, I don't want to end up playing a sniper on granary just cause the other slots are filled and it would just add to the frustration if said people aren't really good at playing the class they have chosen.
SpA members are imune to class limits :mrgreen:

For some classes puting limits would be nice. There are times that one team have like 4-5 snipers or spies...


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 Post subject: Re: Class Limit Needed
PostPosted: 15 Jul 2008, 14:40 
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Has no REAL life! (2359)
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Dr Bob wrote:
You guys should play on the SpA servers when I'm playing. You'll see why I made this topic.
I know, but like I said I made the same sort of topic and I got burned down. Because people here think its better to have 8 spies than not being able to play spy themself

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 Post subject: Re: Class Limit Needed
PostPosted: 15 Jul 2008, 14:45 
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Has no REAL life! (4896)
Dammit all to hell Lim-Dul. I'm in work man, I'm glad nobody seen that woman bouncing her tits all around.

Give us a warning before you post that shit on the forums man.






















Still... nice one mate :mrgreen:


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 Post subject: Re: Class Limit Needed
PostPosted: 15 Jul 2008, 23:41 
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Geek (695)
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If there's a large number of a certain class, I usually just make an admin message along the lines of: "I know we want to keep the fun spirit of TF2, but it's not very helpful having 5 of (insert class), if some of you could kindly change it would be appreciated, thanks."


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 Post subject: Re: Class Limit Needed
PostPosted: 16 Jul 2008, 02:24 
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Has no REAL life! (2026)
I think we had this conversation and im sure i said no :P

I dont like class limits just because i like the thought of an entire spy team. Seriously how funny would that be. "omg where are they all - hiding i bet - we have loads on our team muhahahah - hey.. his name is my name...*STAB*.

Classic.


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 Post subject: Re: Class Limit Needed
PostPosted: 16 Jul 2008, 03:21 
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Illiterate (3)
i suggest a classlimit of 3 on sniper and spy only.
and a classlimit of 4 on updated classes.


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 Post subject: Re: Class Limit Needed
PostPosted: 16 Jul 2008, 06:04 
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[SpA]Greasy_greabo wrote:
I think we had this conversation and im sure i said no :P

I dont like class limits just because i like the thought of an entire spy team. Seriously how funny would that be. "omg where are they all - hiding i bet - we have loads on our team muhahahah - hey.. his name is my name...*STAB*.

Classic.
No, it's not funny.


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 Post subject: Re: Class Limit Needed
PostPosted: 16 Jul 2008, 09:49 
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What I like about NOT having restriction is that it removes the nanny aspect and forces the team to think for themselves and take responsibility. Unfortunately that does not work all the time, but I appreciate the flexibility.

Suddenly having a 5 heavy guy rush backed by 3 medics with über is a sight to behold.


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 Post subject: Re: Class Limit Needed
PostPosted: 16 Jul 2008, 18:41 
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Has no REAL life! (2359)
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Noodle! wrote:
What I like about NOT having restriction is that it removes the nanny aspect and forces the team to think for themselves and take responsibility. Unfortunately that does not work all the time, but I appreciate the flexibility.

Suddenly having a 5 heavy guy rush backed by 3 medics with über is a sight to behold.
Yet a 2 heavy with 2 medic rush would have been infinetely better. Because you are freeing up 4 people who can actually perform other important tasks, like bringing some speed or burst damage to the table.

I personally laugh at teams that have so many heavies, only more for me to kill (seriously, 80% of the heavies have no clue on how to play... oh wait 80% of the people on TF2 have no clue on how to play)

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 Post subject: Re: Class Limit Needed
PostPosted: 17 Jul 2008, 00:44 
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Has no REAL life! (2026)
Class limits are silly... when snipers are class limited ill personally hand in my angry letter of complaint to some person, some where and oh my will it be stern!

Also, BF2 has no class limits... yet people dont moan (too much)
Let people play how they wanna play...
Power to the people! Oh and me ofc. actually... screw the people... power to me!

No class limits plox.

And if this doesnt sway you I have one more suggestion.

A class limit of 16 per class :)

Well. Thats me solving solutions for the day. If you have any complaints please direct them to someone else.

<3


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 Post subject: Re: Class Limit Needed
PostPosted: 17 Jul 2008, 01:52 
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[SpA]Greasy_greabo wrote:
Class limits are silly... when snipers are class limited ill personally hand in my angry letter of complaint to some person, some where and oh my will it be stern!

Also, BF2 has no class limits... yet people dont moan (too much)
Let people play how they wanna play...
Power to the people! Oh and me ofc. actually... screw the people... power to me!

No class limits plox.

And if this doesnt sway you I have one more suggestion.

A class limit of 16 per class :)

Well. Thats me solving solutions for the day. If you have any complaints please direct them to someone else.

<3
.. you're aware of SpA members not having the same restriction as non-SpA? :p
We can be whatever class we want.


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 Post subject: Re: Class Limit Needed
PostPosted: 17 Jul 2008, 05:33 
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[SpA]moPP wrote:
.. you're aware of SpA members not having the same restriction as non-SpA? :p
We can be whatever class we want.
We still have to think about it in terms of the community, while SpA are immune from such restrictions, we shouldn't overlook how the community would feel on having class limits.

I actually played on a server with class limits once and it was a choice between engineer and sniper on granary, not exactly ideal classes when attacking. One shouldn't be limited to such choices when Valve provided us with 9 classes to play. :?

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If I tell you I'm good, you would probably think I'm boasting. If I tell you I'm no good, you know I'm lying. - Bruce Lee


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 Post subject: Re: Class Limit Needed
PostPosted: 17 Jul 2008, 07:22 
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They provided us with 9 classes to play, sure, but they also had 12v12 in mind, which the classes and maps are balanced around.
And it's merely about limiting the "specialty" classes like sniper, spy and engineer, not the core classes like soldier, heavy etc.


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 Post subject: Re: Class Limit Needed
PostPosted: 17 Jul 2008, 10:48 
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Has no REAL life! (2359)
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I suggested class limits of 3 on sniper, medic, spy. and 4 on engi a long time ago. Didn't happen.

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 Post subject: Re: Class Limit Needed
PostPosted: 17 Jul 2008, 12:03 
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Has no REAL life! (2026)
Theres no need to class limit - Ive never seen except after an immediate update for 3 days - teams of more than 4 snipers or 4 spies or 4 engis. Seriously In theory Class limits are all well and good as they make the game more fun for the team. But if some poor blighter comes on our servers, wants to play as a sniper/spy/engi and gets lumbered as a soldier why would he stay when there are plenty of non limited servers out there.

Class Limits ruin games as people get harrased into being something they dont want to be.

On another note All the noobs will get put in the class slots for a class and all the good people will end up playing as a class they hate. *ready for uber medic?* "ya" *BANG* - %where was the uber% "Whats an uber?".

The only reasonable class limit is immediately after an update for the weekend. Make it max 5 of that class. And we all good. If Valve wanted class limitations in TF2 they would have done it themselves.


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