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PostPosted: 27 Aug 2008, 14:27 
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The Necromancer (4970)
Ha, ha!
By the way - are you playing on "any other but the hardest" difficulty? On these difficulties "your idiot" is invulnerable so you can actually lure him into a room and go out for lunch. Why for so long? Because while being invulnerable he still remains on the intellectual level of a lobotomized hamster with his main move consisting of shuffling slowly to left and right (precisely what the enemies are doing as well unless they have some triggered scripted moves).

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PostPosted: 27 Aug 2008, 15:04 
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Doesn't get out much (389)
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After reading your instructions I decided that I'd prefer my ally to be invulnerable, mainly to prevent myself from committing seppuku.
And he's not completely invulnerable, it just heals really fast. I can kill him if I repeatedly stab him with the knife.

So how much longer is this game? :mrgreen:

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PostPosted: 27 Aug 2008, 17:03 
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The Necromancer (4970)
Hmmm - lemme think. Aircraft carrier - you meet your sis and the bomb (someone set up us the bomb!). Next level, your sis dies (spoilertastic!) AFAIR. Mansion again. End boss. That would make 3 or 4 levels. Remember that I had to complete the game in one or two sittings. ^^

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War does not determine who is right - only who is left. - Bertrand Russell


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PostPosted: 27 Aug 2008, 18:22 
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[SpA]Lim-Dul wrote:
Next level, your sis dies
I'm pretty sure she got her head chopped off before the aircraft carrier, can't say I miss her.

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PostPosted: 27 Aug 2008, 19:03 
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Has no REAL life! (4162)
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Doomshine wrote:
staberas wrote:
Here keep it :mrgreen:
<-- Thank you, I'll wear it proudly on my face.
Haha... epic avatar! Awesome smiley with Medal of Honor! :mrgreen:

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SaintK: I'm completely lost :mrgreen:


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PostPosted: 30 Aug 2008, 13:35 
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DAY 7: CLEVER TITLE

After playing the tanker level it dawned on me that this game could easily have been a light-gun shooter. The way the enemies jump out from corners and ventilation shafts, so obviously pre placed. Speaking of enemy placement; it's so fucking cheap. They are always placed where you are least likely to look - behind you when you go up stairs and equally devilish places.
The enemies don't take cover intelligently either, if they are behind cover it's because the developers placed them that way and they are stuck until you put them out of their misery.

In one particularly frustrating section the developers suddenly stopped giving me billions of health packs while respawning every single enemy thrice. Then again, this is also where discovered that you can regenerate health up to 25 when standing still.
Lots of saved games and abusing of the A.I eventually got me through this section intact.

Maybe I don't sound mad, but trust me, it was one of the most frustrating experiences of my life.

Oh well, at least I got to watch some amazing acrobatics:
Image

...and an equally amazing cutscene:

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PostPosted: 30 Aug 2008, 14:29 
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Has no REAL life! (1242)
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wtf? if he wasn't bound... why didn't he run away instead of just laying there on the chopping block?

and I really got alot out of that movie.. I now feel I can follow the story !! oh yes

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[SpA]Mint "IN.... MY....PANTS"

[SpA]Minimoose "Revenge is going to jump out of your pants?"


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PostPosted: 04 Sep 2008, 15:26 
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DAY 8: DONE

That's right, I'm done!

It's finished, over. Finished with. Over. Finished and done with. It's over. Completely finished. Completely over. Finished. Done with. Over and finished. Done over and finished with. Over. Finished over with. Done.

I even got to kill this fucker once and for all in a test of endurance that lasted almost an hour. I burned through 5 of my weapons to put the bastard down.
Image

Here follows the fantastic ending that sets the stage for a sequel, no doubt as amazing as its predecessor:

As much as I wanted to gouge my eyes out with a toothpick while playing this, I almost feel empty inside now...

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PostPosted: 04 Sep 2008, 15:42 
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The Necromancer (4970)
Ha, ha - yeah, emptying several weapons indeed proves that you must have fought the most epic final boss of all time. ^^

Notice how the ending screams (low budget) "sequel"... =)

Here's a Purple Heart for all the mental scars that the game has left on you... Wear it proudly!

Image

P.S. I'm embarrassed to say that I kinda enjoy the title music... Not the in-game music that starts and stops at random moments, of course. It's not something I would specifically listen to but it would make a nice ambient sound. ^^

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War does not determine who is right - only who is left. - Bertrand Russell


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PostPosted: 04 Sep 2008, 15:53 
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Doesn't get out much (389)
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Added.

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PostPosted: 04 Sep 2008, 15:54 
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[SpA]Doomshine wrote:
Added.
*lol*

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PostPosted: 11 Sep 2008, 17:11 
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So, whats next? I Want a Sequel thread :D

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In cold blood.
Thank you for your co-operation."
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PostPosted: 11 Sep 2008, 17:28 
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If the developer gets a sequel made (HAHA) I promise I will play it.

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PostPosted: 11 Sep 2008, 17:44 
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The Necromancer (4970)
I can send you Bionicle Heroes... A game not THAT bad on a technical level but so average and bland that even I couldn't be arsed to finish it. ^^

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War does not determine who is right - only who is left. - Bertrand Russell


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PostPosted: 12 Sep 2008, 12:30 
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[SpA]Lim-Dul wrote:
I can send you Bionicle Heroes... A game not THAT bad on a technical level but so average and bland that even I couldn't be arsed to finish it. ^^
Woah, the game has a 60% average on gamerankings! (compared to The Mark's 26,2%) It's possible I might even enjoy it a little.

You know the conditions for sending it to me :mrgreen:

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PostPosted: 12 Sep 2008, 13:33 
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here a list http://en.wikipedia.org/wiki/Video_game ... _reception

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"I have come to shut this thread down. If I see anybody posting in here from now on, I will kill them.
In cold blood.
Thank you for your co-operation."
[SpA]DrMcMoist


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PostPosted: 12 Sep 2008, 17:05 
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Has no REAL life! (1120)
Makes me want a cat.

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