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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 00:13 
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Has no REAL life! (5288)
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The new map looks interesting :4

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 00:16 
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I guessed this!

I said they'd give Scout a boost past sentries!!!

but i never guessed it'd be in the form of an energy drink that makes you slow afterwards for several seconds, don't like the sound of that.

can't wait to see how it plays though.

10 seconds of super speed for 7 seconds lethargy, that'd be 10 seconds of INSTADEATH D: Although it says a few seconds so it wont be 10.

Wonder how long the cool down will be on reusing, or if it will be 2 held at once, like ammo you replenish.

hmm hmm hmm

and excitement level through the roof after noticing the paralel lines in the background.

New map mode?

but then that means no.. no.. civilian :cry:

ALTHOUGH, everyone who played TFC knows Civilian maps are unpopular, i just want my umbrella :P

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 02:13 
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[SpA]Migu wrote:
LOL, looking at the pic and imagining that both teams have their cart in parallel sounds like a lot of fun tbh! :lol:
Ye... same thoughts... awesome time for pushbackpyroteam... :mrgreen:

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 02:17 
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Geek (778)
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I opened my spa wallet and after i'd cleared the moths away, i picked Junction.

It's actually pretty fun.

A little too tight at times but lots of corridors to run down.

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 03:13 
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There are some rumours about achievements, it seems that there will be double barrel shotgun that will do self damage in certain situation, and you will be able to bat-reflect baseballs :mrgreen:


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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 06:01 
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The new unlockable looks not so cool :| *pats his pistol* :mrgreen:

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 06:54 
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[SpA]SonnY BlacK wrote:
I'm betting 5€, one of the achievements will be called Homerun or something similar. Someone's in? :mrgreen:
well, no achievement called "homerun" ;P bwahahahahaha~

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 10:28 
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[SpA]Baal Kagan wrote:
[SpA]SonnY BlacK wrote:
I'm betting 5€, one of the achievements will be called Homerun or something similar. Someone's in? :mrgreen:
well, no achievement called "homerun" ;P bwahahahahaha~
That means a 5€ donation is comming to SpA :18 :mrgreen:

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 10:35 
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So long and thanks for all the fish! (1771)
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[SpA]Unity wrote:
[SpA]Baal Kagan wrote:

well, no achievement called "homerun" ;P bwahahahahaha~
That means a 5€ donation is comming to SpA :18 :mrgreen:
Or to every member of the SpA steam usergroup.... That's roughly 2750€ ;)

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 13:42 
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[SpA]Spikespiegel wrote:
[SpA]Unity wrote:
That means a 5€ donation is comming to SpA :18 :mrgreen:
Or to every member of the SpA steam usergroup.... That's roughly 2750€ ;)
No one said he's in, I'm sorry, but "NO". :mrgreen:
Edit: Its hidden, I tell ya. :mrgreen:
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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 14:52 
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From steampowered: Look at achievements First Blood and first blood pt. 2 - there probably will be some kind of kritzkrieg charge for few second for player, who makes first kill on the map ( obviously scout on maps like granary, badlands ).


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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 18:33 
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If you look carefully at scout running on "Bonk" http://www.teamfortress.com/scoutupdate/energydrink.htm you will see that what he's weilding its not scattergun, probably doublebarrel ( Im playing GTA Lost and Damned and double barrel is the SHIT ) :mrgreen:


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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 18:41 
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The Necromancer (4970)
Bartg wrote:
If you look carefully at scout running on "Bonk" http://www.teamfortress.com/scoutupdate/energydrink.htm you will see that what he's weilding its not scattergun, probably doublebarrel ( Im playing GTA Lost and Damned and double barrel is the SHIT ) :mrgreen:
Which is what I wrote yesterday. ;-)

OLD NEWS (sic!) YOU FAIL! :-D

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 19:07 
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Has no REAL life! (1120)
These achievement images are giving me strong urges to play other games.

Image
Super Mario.

Image
Worms.

Image
Lemmings.

Image Image
Ricochet.

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 22:15 
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Doesn't get out much (314)
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And this is how Sandman will work!


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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 23:05 
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a small update, achievements have now been revealed properly

http://www.teamfortress.com/scoutupdate/energydrink.htm

what strikes me is the apparant lack of 'zomg ridiculously hard to get' ones, unless stunning people turns out to be really, REALLY hard.

oh yeah, it looks like the new scattergun is going to be called the Force-A-Nature, and it'll have a knockback, going by these achievements

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 23:47 
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Geek (690)
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Moar community map there


and fastlane got fixed appearently


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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 23:52 
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The Necromancer (4970)
cp_egypt? Holy crap - I sure hope the performance issues have been fixed. This map was tested during our custom map weekends and although it's nice visually there were HUGE FPS drops because of faulty level geometry (hint brushes and stuff) that made the map unplayable... I performed some in-depth tests (showbudget et al) that got lost alongside the development forum section. :-\
Even when it was playable no team managed to actually advance past the first stage of the map because of a highly defense-biased second CP...
Hmm... At least I'm glad they're doing something with fastlane...

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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 23:58 
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So long and thanks for all the fish! (1771)
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cp_egypt, fucking ace :D

Ofcourse, I too hope that the lighting issues has been fixed.

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<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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 Post subject: Re: Scout update
PostPosted: 20 Feb 2009, 23:59 
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So long and thanks for all the fish! (1771)
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Also:
Code:
Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable )
So now scouts can "rocketjump" with the new scattergun :O

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<@Howard_s> usa just has a made up economy - they can't really go broke

JuncoPartner: I could barely hold it up for long.


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 Post subject: Re: Scout update
PostPosted: 21 Feb 2009, 00:05 
What? Soothing blue skies, green grass? What alpine setting?

HERE, HAVE SOME FUCKING BROWN AND ORANGE INSTEAD!

What? Cool bluish interiors and red wooden shacks?

FUCK NO! ENJOY YOUR BROWN AND ORANGE STONE BUILDINGS! I THOUGHT YOU WANTED MORE BROWN AND ORANGE?


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 Post subject: Re: Scout update
PostPosted: 21 Feb 2009, 00:10 
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[SpA]Spikespiegel wrote:
Also:
Code:
Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable )
So now scouts can "rocketjump" with the new scattergun :O
Reminds me of instangib. :mrgreen:
Btw, new scattergun will push away enemis, so why not urself, whiel shooting at the ground? :wink:


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 Post subject: Re: Scout update
PostPosted: 21 Feb 2009, 00:12 
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The Necromancer (4970)
Truth be told, cookye, cp_egypt looks nothing like the official maps and quite refreshing visually - everything in the level is custom, not recycled from Valve's assets. The sky IS, in fact, blue and everything has more of a yellow tint (built from huge sandstone blocks), than orange - the shots with the torches are taken from the stage 1 spawn and are hardly featured anywhere else.
I'd be more worried about the gameplay balance because there is none. ;-)
I also wonder if the Valve guys actually tested the map thoroughly because many spots that would appear to be reachable with rocket jumps etc. are actually blocked by invisible walls - unless this has been fixed as well.
Yes, this is a (seemingly) high-quality custom map I'm not so hot about.

Luckily tc_meridian is undergoing heavy tweaking plus a major redesign and will most likely be ready for the next update. Good news, eh, Spikespiegel? :-P
[SpA]SonnY BlacK wrote:
Btw, new scattergun will push away enemis, so why not urself, whiel shooting at the ground?
It has been semi-officially confirmed that you will be pushed back by the gun and hence could even hurt yourself.

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: Scout update
PostPosted: 21 Feb 2009, 00:35 
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Has no REAL life! (3017)
Hmm..were the guys at valve unhappy with the way scouts performed? Because stun, knockback and dodging bullets is far away from the hit&run technique. Can't wait to see how it all plays out though. :D

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 Post subject: Re: Scout update
PostPosted: 21 Feb 2009, 00:37 
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The Necromancer (4970)
Well - they surely looked at the stats and saw that scouts were by far the least played class so they wondered why this is the case. My preliminary assessment is that they indeed managed to solve the problem although we'll have to wait for further details and the update itself.

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War does not determine who is right - only who is left. - Bertrand Russell


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 Post subject: Re: Scout update
PostPosted: 21 Feb 2009, 00:49 
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Has no REAL life! (3017)
The scout is the least played class? o.O
Maybe on Goldrush 24/7 servers.

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 Post subject: Re: Scout update
PostPosted: 21 Feb 2009, 00:50 
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[SpA]sebas wrote:
The scout is the least played class? o.O
Maybe on Goldrush 24/7 servers.
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 Post subject: Re: Scout update
PostPosted: 21 Feb 2009, 00:52 
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Has no REAL life! (3017)
I stand corrected.

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 Post subject: Re: Scout update
PostPosted: 21 Feb 2009, 00:58 
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Engineer xD Thats me whenever mach4 comes on.

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 Post subject: Re: Scout update
PostPosted: 21 Feb 2009, 01:04 
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The Necromancer (4970)
[SpA]Minimoose! wrote:
Engineer xD Thats me whenever mach4 comes on.
Huh? And you manage to do anything as an engineer on mach4? ;-)
I guess the soldiers and demos are too noobish. ^^

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