Truth be told, cookye, cp_egypt looks nothing like the official maps and quite refreshing visually - everything in the level is custom, not recycled from Valve's assets. The sky IS, in fact, blue and everything has more of a yellow tint (built from huge sandstone blocks), than orange - the shots with the torches are taken from the stage 1 spawn and are hardly featured anywhere else.
I'd be more worried about the gameplay balance because there is none. ;-)
I also wonder if the Valve guys actually tested the map thoroughly because many spots that would appear to be reachable with rocket jumps etc. are actually blocked by invisible walls - unless this has been fixed as well.
Yes, this is a (seemingly) high-quality custom map I'm not so hot about.
Luckily tc_meridian is undergoing heavy tweaking plus a major redesign and will most likely be ready for the next update. Good news, eh, Spikespiegel? :-P
Btw, new scattergun will push away enemis, so why not urself, whiel shooting at the ground?
It has been semi-officially confirmed that you will be pushed back by the gun and hence could even hurt yourself.