[Map Update] cp_indulge_b2
Indulge has been updated to beta 2 based on feedback this weekend. Please update your copies of the map!
Download and Screenshots:
http://www.vilepickle.com/map/screens/tf2_cp_indulge/
Changelog:
BETA 2 CHANGES/FIXES:
General-
-1st forward spawn makes it more obvious where to go upon exit.
-2nd forward spawn location swapped with opposite team (now on your own site of mid)
-2nd forward spawn respawn time reduced to somewhat accomodate increased distance (equals Badlands)
-Saw volume reduced, damage down to 20 per tick (does not instagib)
CP1-
-Removed lower entrance to stop excessive back capping
-Two resupply cabinets are now in spawn
-CP area now more open and cover given to defense to compensate, point is visible from spawn now to prevent ninja caps
-Cap time increased 1 second
-Added a new ramp up to the bridge for ease of exit and another path out of lower area
-Medium ammo added to a risky area down below
CP2-
-Cover added to Cp2
-Rearranged some health packs
CP3-
-Medium HP moved closer to the side building
-Moved the concrete blocks near mid some to prevent the over excessive flanking (flanking is still pretty major though)
-Reduced mid cap time 1 second since the CP is quite vulnerable